On a wave of encouragement from the community following last months news
ChromeAngel has spent most of this February porting the Exterminatus (EX) code to the OrangeBox version of the Source SDK. Most of this time was spent correcting bugs that the new code base had introduced, however EX is nearly back to the level of features we had on the older version of the Source engine now. Due to networking issues with Steam we haven't yet been able to test and see if it really does fix the voice communications bug that originally had us switching engines.
We have had more than thew usual amount of goings on in the EX forum this month with bother
Pun1$her &
DiVINTY contributing possible theme music for EX. We'd like to hear more from the community on this subject as these guys deserve more praise for their creative contributions.
Typheron has spliced together a movie showing some in-game EX action, backed by one of DiVINTY's latest musical creations.
The team would like to thank a new forum member
MachineGoat for his contribution of completed
column prop model and look forward to his quality work on
more props in future.
With the unplanned for Orange Box port done we have reached a milestone 90 alpha test builds since EX started development. Once the networking issues have been worked out we'll be giving a new full build to our private Beta test group. The long awaited public release of EX is planned for the 100th build, which is starting to look close. We are still short of polished maps, so if you're secretly squirreling away with the EX MDK please let us know.