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Author Topic: Lamp Post  (Read 48146 times)
Farseer
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« on: March 04, 2009, 02:16:47 AM »

Hi I'm Farseer, I'm already acquainted with the team (some of them) through the IRC channel so i wont be introducing myself.

So I'm currently working on a Drop-Pod, which is proving to be hard.... very hard....
And i remembered that the team needed props, so i decided to make a quick lamp post that felt 40k-ish (b2tc% be needin mo' emperor pimpin, ya dig g?) to kinda relieve some of the pressure that the drop pod applied to me.....



It Weighs (i refer to data size and tri's as weight, its easier) 412 tri's and is very flexible, it can be made into a corner lamp post. The "Branch" is not attached to the pole and therefore can be duplicated and become a 2 branch lamp post (even a 3 and 4 Branch Lamp post, but it will surpass the Tri limit on props). It's not UV mapped, 1st i wish to make it perfect.

Its Roughly based on this: http://dawn.of.war.free.fr/dawn-of-war/photos/025.jpg (Bottom Right Corner. near the power line).

So any suggestions/Comments to make it better? more spikes, less spikes, something instead of spikes, something bit longer, something shorter. Etc. Etc. Etc.


« Last Edit: March 04, 2009, 02:18:22 AM by Farseer » Logged

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« Reply #1 on: March 04, 2009, 10:42:27 AM »

Your polygon distribution seems to be a bit off. How many sided are those cylinders? I think you could shave off a bunch of tris by removing some of the segments in the arch with almost no visible difference. And you might want to chamfer/bevel(or whatever it's called in modeling tool) the part of the bottom cube thingy where it connects with the cylinder, like in your reference. It's only 8 more tris, but I think would make it look a bit better. Overall I have to say that I like. Cheesy
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« Reply #2 on: March 04, 2009, 03:40:23 PM »

Wow, thanks. But i was hoping for pimping advice, like a cross or an iron halo?

The cylinders are between 12-14 sides (well, lets say when i made the cylinders i set it on 12-14), 10 makes it look a bit squared.... I use XSI and its called beveling, personally i didnt see in the reference that the edges on top of the cement block (which connects to the post) should be beveled, but ill give it a try.

And the Semi-Arch metal pipe (that connects to the lamp) weighs 200 tri's, i dont want it to look like its not arched, you know? i want it to look, pipe-ee? (tis not a word). So i might just leave that, besides how many lamp posts have 3 branches? 2 is max i believe....
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« Reply #3 on: March 04, 2009, 04:23:42 PM »

The amount of branches would depend on where the lamp post would be situated. I've seen some with four branches at docks or near piers. Ones with two branches between roads and ones with just one branch at the sides of the roads. I don't think I've seen one with three branches though, although it is completely possible.

Also here's a picture to illustrate my point.


There are two arches there, the other one has 12 sides and the other only 8, can you tell which one is which(A or B)? The blocks are there only to illustrate what I meant about the bevel(you can see it at the connection point, if you look carefully). Cheesy

As for crosses and such I think it would look cool with a skull or a cross at the bottom part and the part connecting the L shape.  Smiley
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« Reply #4 on: March 04, 2009, 05:48:03 PM »

No i really cant tell the difference.... but my guess is A is 12, and B is 8.

And what do you mean by: As for crosses and such I think it would look cool with a skull or a cross at the bottom part and the part connecting the L shape. what is the L shape? regarding the lamp post i mean.
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« Reply #5 on: March 04, 2009, 07:33:19 PM »

Cheesy I'm not making much sense today. I mean the cube on top of the vertical cylinder.
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« Reply #6 on: March 04, 2009, 09:10:10 PM »

its actually suppose to have a big spike on it, but i forgot to put it in. Well i can do a skull, i just dont know how a real skull looks, and an iron halo? also dont know... same with cross, like what style?
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« Reply #7 on: March 04, 2009, 09:16:49 PM »

I like it, it's a good first shot.

I think I would have made the arched part with a square cross-section, so I could have a smoother curve.

The upright post looks a bit thin to take the weight of the arm and lamp, can you make it about 50% thicker.

Maybe an eagle head at the end of the arm rather than a spike would look more imperial.

If you give the lamp a separate material it will be easier to do on and off versions.
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« Reply #8 on: March 04, 2009, 11:45:15 PM »

So i made the Pole a bit bigger, added some crosses, beveled the cement block and lowered the tri's on the semi-arch support beam and moved it down a bit. did i miss anything?



I think its missing something... something on top of the Pole, on the cube with the crosses.
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« Reply #9 on: March 05, 2009, 06:37:43 PM »

Simplify the horizontal spike above the lantern(up and left on the second image). It's a small detail at a height that's not looked at very often(I think four sided spike would actually look cooler). I can't think of anything more right now, just check that if you can get away with less sides on the vertical cylinder(probably irrelevant amount of tris to be saved, but it still somehow bothers me  Cool). How many tris does it have now?
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« Reply #10 on: March 06, 2009, 02:47:16 AM »

The Vertical pole's tri's are irrelevant, maybe like 30-50 tri's..... What do you mean by 4 sided Spike? IMAGEPLOXWTFBBQ!
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« Reply #11 on: March 06, 2009, 09:45:52 AM »

i think he means the spike thats on the end of the Arm pointing out, away from the pole, above the lantern, its overkill for what it is and could easily be replaced by the use of a single triangular spike like the ones on top of the arm.
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« Reply #12 on: March 06, 2009, 10:14:54 AM »

Typheron is right, that's what I meant. Cheesy And I meant the tri count on the whole model... I really should sleep more, I don't make much sense when I'm tired.
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« Reply #13 on: March 06, 2009, 11:10:27 AM »

the spike at the end of the branch is actually a cylinder with a cone....  i dont know if a spike would translate that feeling.... anyway, more pimping ideas! crosses, halos.... and ah, how to make chains? cause a chain hanging would be good.... or something like death decorated/Battle marks (Lets say, an ork choppa embedded on the cement block, or a SM shoulder pad lying near the lamp post).

Any Ideas? cause i presume if nids are there, then the local populace is already dead... and therefore battles (or carnages) already took place, so we cant have a shiny lamp post.
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« Reply #14 on: March 06, 2009, 01:50:35 PM »

i would not bother adding anything else to it as a prop, its skin will show wear and tear on it and we will want to replicate it many times in a level, so a generic lampost would be the best bet. I would still say ditch the tube-cone spike on the end of the lampost, it looks out of place with the detailwork on the rest of the model.

Reducing the poly counts of the tube sections and adding framing detail to the lantern part of it would be my preferance

i would advise saving the current one, creating a copy and creating broken versions of it if you wanted to go that way. Also you could make additional "addon" parts, such as chains and the liek that could be positioned onto it in Hammer, as well as being useable elsewhere in maps.

Whats the current polygon count on the model as it stands anyway?
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