ok the support-arch is cubic, less tri's.... i believe its done, only thing left is for me to UV map it, but im worried bout the height, in relation to the SM.... as for versions with 2-4 branches, ima premake em, but 1st i need to understand what did you mean by having 2 versions of texture on the lamp? to have a turned on version and a turned off version. i really dont know how to do that....
In other news, President Obam.... er... Wrong newscast, in other news, i've made a wall prop, it's basically 2 models, 1st is a Wall hub and the other is a wall section, then the mapper can place a wall hub and wall section to form perimeters. Note this a metropolitan city-type wall, it has spikes, and is short, like to the waist or maybe a bit more. The Whole purpose is to have a place to duck behind (you can crouch jump over it) but the height in relation to the SM needs to be tweaked.... Basically its another form of cover....

Comments/Constructive Criticism.