|
 |
« on: January 24, 2006, 02:39:12 AM » |
|
Had a little fun with the AI tonight: I made myself a little spawn button to spawn my Tyranids (currently using the HL2 Antlion Model as no Tyranid models are animated ), set them to hate each other and then made them fight for my love. Thought I'd share :twisted: : 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #1 on: January 24, 2006, 11:25:14 AM » |
|
what a mess 
|
|
|
Logged
|
ver vigilant!
|
|
|
|
|
 |
« Reply #2 on: January 24, 2006, 04:36:50 PM » |
|
I notice your spawning "female" bugs  twice the fear
|
|
|
Logged
|
=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
|
|
|
|
|
 |
« Reply #3 on: January 24, 2006, 06:16:56 PM » |
|
you should use that for when the larger nids are killed to represent the break in communication
|
|
|
Logged
|
|
|
|
|
LoC
Beta [Behemoth]
Marine Scout
  
Posts: 65
|
 |
« Reply #4 on: January 24, 2006, 08:00:23 PM » |
|
I think thats a good idea. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #5 on: January 24, 2006, 08:11:26 PM » |
|
So, are you actually working on the AI or just playing? :?
|
|
|
Logged
|
f this is a dream... My subconscious has a sick sense of humor.
|
|
|
|
|
 |
« Reply #6 on: January 25, 2006, 01:30:54 AM » |
|
good question. I think a little bit of both is involved here  female bugs? I didn't even know they had male and female versions? wtf are you on aboutt Al 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7 on: January 25, 2006, 09:07:43 AM » |
|
I think he's been reading the messages at the top of the screen, which probably relate to Eltharyon's player model.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #8 on: January 25, 2006, 03:54:35 PM » |
|
uhh, yeah, got me... was a female rebel model at the time.
The default HL2MP from the SDK has some resource bugs like that missing gesture message
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9 on: January 26, 2006, 04:07:42 AM » |
|
Some more pics from today's testing: I've now got them to kill my enemies  . Basically the bugs now recognize team members and fight enemy bugs & players. Colour coding for tracing purposes, as you can see, things can get quite messy: 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #10 on: January 26, 2006, 05:28:31 PM » |
|
Heh, Gonna need a regiment of janitors to clear that up.
|
|
|
Logged
|
f it's stupid, but it works, it's not stupid.
|
|
|
|
|
 |
« Reply #11 on: January 26, 2006, 06:46:57 PM » |
|
So when will they stop killing each other and go for humans so DW can do his last stand and i can use Raz as as shiel- uh, help Raz fight the swarm
|
|
|
Logged
|
=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
|
|
|
|
|
 |
« Reply #12 on: January 26, 2006, 06:54:52 PM » |
|
hehe last stand FTW ^^ typh finished making my last stand map yet?
|
|
|
Logged
|
img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
|
|
|
|
|
 |
« Reply #13 on: January 26, 2006, 08:02:22 PM » |
|
That's nice. So, I guess we got the basic AI now, that can be used to make an early internal alpha, with rebels vs. bugs? Do you have AI commands for having them keeping close to you, and attack-point?
|
|
|
Logged
|
f this is a dream... My subconscious has a sick sense of humor.
|
|
|
|
|
 |
« Reply #14 on: January 29, 2006, 10:24:28 PM » |
|
Good work.
But have you got their HP and DMG towards players coded?
The AI nids should have about 35% of the HP the player nids have(ALOT) and do around 30% of the dmg the player nids do. (ALOT)
But keep up the good work.
|
|
|
Logged
|
|
|
|
|
|