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Author Topic: Got them to go kill each other  (Read 70441 times)
Typheron
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« Reply #15 on: January 30, 2006, 01:11:37 AM »

thats kinda something for the alpha testing, we will have to play with the values till we have something that works.
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Alhaus
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« Reply #16 on: January 30, 2006, 08:08:41 AM »

Let us get them eating Typhs shoes before worrying about that yet :wink:
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Rebellion
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« Reply #17 on: February 01, 2006, 07:53:21 PM »

Heh, you wish. Anyway, why give them only 30% of whatever? Would make it a lot more challenging at 70% or something....
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« Reply #18 on: February 01, 2006, 11:25:47 PM »

To some people. To others it'll make them cry because they cant win
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Razielk
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« Reply #19 on: February 01, 2006, 11:26:06 PM »

Because by making it more challanging for one team it makes it easier for the other!
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Rebellion
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« Reply #20 on: February 10, 2006, 04:59:41 PM »

Yeah, i guess. But it would make it more realistic.
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« Reply #21 on: February 10, 2006, 08:06:02 PM »

Quote from: "Rebellion"
Yeah, i guess. But it would make it more realistic.

Have you run some maths on that?
I don't have the 40k rules or codexes, but I know how Warhammer works.

Say you have an attack at strength 3 and you'll need 3+ to wound a toughness 3 unit.
Then you got 4/6 chances to wound.
Then let's say that's the Nid, and that it also got 6+ armor save, meaning 5/6 wounds will kill. That's 4/6 * 5/6 = 20/36 = 5/9 chance to kill per s3 hit.

Now say a marine got 4 tough, meaning 4+ to wound = 3/6, and 3+ armour = 2/6 chances to kill, that would be 6/36 = 1/6 chance per s3 hit.
1/6 = 1.5/9

So the nid will have 5/1.5 = about 3 times less life than a SM, if the values were correct.
They are not correct, but someone with the proper codexes can perform the same maths and give the answer...  :wink:
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Eltharyon
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« Reply #22 on: February 11, 2006, 01:55:11 PM »

lets not even go there. this is a PC game. Anyone who has seriously looked into game design can tell you that directly adopting values from a different game system into your design is a very bad choice. I think the team appreciates the 40K background very much, but when it comes to interpreting it, they have to have some leeway.

I'm very happy that the team has learned from RS1 and has made a very conscious pro game design decision for RS2.
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Tortured_Soul
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« Reply #23 on: February 11, 2006, 02:18:19 PM »

I'm gonna put in my tupence here. As you either know or don't I'm on the UT40K team and we've used the actual gaming values for armour, armour penetration, damage, etc and incorporated them into our mod and they work fine.

Fair enough, we've tweaked the values for balances sake but they still work very well. We've used the 40k system for both infantry and vechiles and even incorporated extra rules such as "immobilised" and "weapon detroyed" for vechiles.

I think it adds a bit more realism to the game cause by using this system it means that you can't spray and pray a vechile or large nid and still take health from it at long-range with a bolter. Everyone knows that if a single marine was to fire on a Hive Tyrant or a Bio-titan that it would need a good few rounds before it done ay damage at all. but if you use normal game mechanics then a single marine could do a fair bit of damage given enough time and ammo.

if you want to know how we done it or if you've got any questions about exactly how it was done go to our forums and try and get our coder Silent_Bob to give you a quick run through.
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Rebellion
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« Reply #24 on: February 11, 2006, 02:32:34 PM »

Quote from: "migb"
Quote from: "Rebellion"
Yeah, i guess. But it would make it more realistic.

Have you run some maths on that?
I don't have the 40k rules or codexes, but I know how Warhammer works.

Say you have an attack at strength 3 and you'll need 3+ to wound a toughness 3 unit.
Then you got 4/6 chances to wound.
Then let's say that's the Nid, and that it also got 6+ armor save, meaning 5/6 wounds will kill. That's 4/6 * 5/6 = 20/36 = 5/9 chance to kill per s3 hit.

Now say a marine got 4 tough, meaning 4+ to wound = 3/6, and 3+ armour = 2/6 chances to kill, that would be 6/36 = 1/6 chance per s3 hit.
1/6 = 1.5/9

So the nid will have 5/1.5 = about 3 times less life than a SM, if the values were correct.
They are not correct, but someone with the proper codexes can perform the same maths and give the answer...  :wink:


 :oops:  Umm...just to clarify, i dont actually play Warhammer models and such. I collect them, i read the novels and play the console games.
Heh....
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migb
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« Reply #25 on: February 11, 2006, 03:10:08 PM »

Quote from: "Rebellion"
:oops:  Umm...just to clarify, i dont actually play Warhammer models and such. I collect them, i read the novels and play the console games.
Heh....

So maybe you shouldn't be the first one to shout up about realism  :wink:
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Eltharyon
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« Reply #26 on: February 12, 2006, 05:18:42 AM »

^^
I apologise if my words seemed harsh... they are meant to be harsh, but they are not meant to be directed at an individual such as yourself.

I was stating what I believe to be should be the team's policy on this issue.
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Rebellion
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« Reply #27 on: February 12, 2006, 11:09:39 AM »

I can shout up whenever i want Cheesy. Anyway, you should put the SM and the 'nids health exactly the same. Now that would be fair. And you could have it like in RS 1 , with points to buy weapons, armour and vehicles.
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Wolf
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« Reply #28 on: February 12, 2006, 11:41:28 AM »

so a tactical marine is going to have same hp as a carnifex???
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« Reply #29 on: February 12, 2006, 01:02:15 PM »

no, no, it doesn't make sense...
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