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« on: February 04, 2006, 07:22:19 PM » |
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I've modelled a rhino if you're wanting to have a look. It's not been UV mapped or textured yet but the model itself is fairly decent (in my opinion).
post up if you're wanting to have a look at it.
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orior pro Imperator est maioribus totus res
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LoC
Beta [Behemoth]
Marine Scout
  
Posts: 65
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« Reply #1 on: February 04, 2006, 07:50:46 PM » |
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I think a look on it can't be wrong. :lol:
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« Reply #2 on: February 04, 2006, 08:13:58 PM » |
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Can you post a link?
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #3 on: February 05, 2006, 01:27:32 PM » |
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 There's my rhino, it's completly untextured has around 3000 polys. I'm planning on doing Spaced and reinforced armour variants and from this i can make Predators, whirlwind's etc. I've not mapped it or anything yeat basically because I have no idea how to but I'm going to get around to learning soon enough
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orior pro Imperator est maioribus totus res
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« Reply #4 on: February 05, 2006, 04:02:06 PM » |
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The share is perfect, but their are some optimizations you can do. I've highlighted a few verticies that dont contribute to the shape, these could be merged with existing vertices to make the model more efficient.  Before you UV map I suggest you delete parts that are duplicated (left and right tracks, exhausts that kind of thing) othersise you'll end up having to map them twice.
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« Reply #5 on: February 05, 2006, 04:33:48 PM » |
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Okay I'll do that soon-ish.
and re-post,
i've also got a tarantula turret I've that you can have look at also, i'll post that up with the re-done rhino
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orior pro Imperator est maioribus totus res
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« Reply #6 on: February 05, 2006, 09:39:20 PM » |
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2915 polies
That was all that I could see that i could get rid of that woudn't make the model look crap
It looks exactly the same, if you want me to do a really bad job of the textures then I will but I'm not promising much, also i think i've got the hang of UV mapping so I'm going to have a go at that aswell
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orior pro Imperator est maioribus totus res
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« Reply #7 on: February 05, 2006, 10:37:16 PM » |
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Looks good. Make sure to simplify as much as possible, using Chromes suggestions. No reason in having 4 squares where you only need 1. I would seriously consider to simplify the top hatches, they seems to take way too many polys.
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #8 on: February 06, 2006, 10:56:53 AM » |
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Would you guys give me a kinda ball park figure to work to cause it's all very well you givin me hints on where to lose some polies but i need a target polycount
EDIT: I was thinking do you want me to do a rhino with Ultramarines Doors. it'd look way cool, but it'd push up the poly count but mean that you could make chapter variations to the game
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orior pro Imperator est maioribus totus res
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« Reply #9 on: February 06, 2006, 11:36:03 AM » |
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That looks awesome, but i agree that there are a lot of polys. I dont see any big escape hatches though....or weapons. Am i blind?
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f it's stupid, but it works, it's not stupid.
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« Reply #10 on: February 06, 2006, 11:53:14 AM » |
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If I'm not wrong the hatch is in the back of the rhino (it's frontal on the land raider)
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ver vigilant!
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« Reply #11 on: February 06, 2006, 02:12:40 PM » |
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It depends.
Their is a space for the big hatch at the back of the model. The top hatch is more for a tank commander to look out form or for the driver to get in and out from. The space for the weapon is at the side of the top hatch (the flat square) but it need ot be modelled seperatly from the actual model and then added via code.
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orior pro Imperator est maioribus totus res
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« Reply #12 on: February 06, 2006, 05:57:59 PM » |
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Ah, thanks for enlightening me  . So, are we going to have standard or variants?
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f it's stupid, but it works, it's not stupid.
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« Reply #13 on: February 06, 2006, 06:58:12 PM » |
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3000 poly was fine, however that was not a good enough reason to let you start a bad habit of wasting polygons. If you are thinking of putting markings on the skin it's a good idea to place those parts of the model on a seperate material, this will help in case we want to re-skin it for another company or chapter later on.
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« Reply #14 on: February 06, 2006, 10:28:32 PM » |
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The version you can see just now is a standard rhino variant. I'm planning on doing both the extra armour and spaced armour variants of the rhino (hopefully soonish or it'll never get done). From this I can then make some minor alterations to get a razorback and whirlwind chasis' and then from thier I'll be able to get a preditor chasis done. Then i'll go back and do a vindicator. THEN i'm going to move onto doing a LR which will be far more ineresting than the rhino. @ ChromeAngel i take it form that then you're not going to accept my work until i get rid of every unneccessary poly in the thing. That's cool, I'm going to try and take it down from the 3000 to the 2500 or so mark. Then i'll re-submit. I think you might have mistunderstood me whn I was talking about the door iconography. the doors would need modelled specifacally for each chapter. I was going to do it from the FW's designs. The ultramrines doors look something like this. Rear Door: http://www.forgeworld.co.uk/acatalog/ul3.jpgFront Panel and Side Doors: http://www.forgeworld.co.uk/acatalog/Ultramarinedoorsstore.jpg
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