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Author Topic: Ye cannae change the laws of *v*physics!  (Read 21243 times)
Typheron
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« on: June 27, 2009, 11:06:44 AM »

We've had some very encouraging feedback from Mays news, thank you all for that. I don't want to drag this out... we didn't make it. No public beta yet guys.

It was looking hopeful up until the start of June, we were all assuming there would be a public release of EX (Exterminatus) this month (Chromeangel even added a big red "BETA" to the menu screen). However, upon testing the latest version we got a crash bug on just about everyone's machine. Something was going badly wrong in Valve's physics code. A week on Chromeangel tracked the crash down to one particular (critical) action in the game.

Rather than release EX with a bug that would cause a lot of grief it was decided to try to find a fix, but time has run out on us. No fix, so no Beta. This means EX is going to go quiet for a while now while Chromeangel (as our only coder) deals with some real life priorities. The mod is not dead, it's just sleeping and development outside of the code related area will continue. Mapping and modeling work is still underway, and this extra time will allow the completion of a improved version of the map we call "digsite" that has been causing so many problems with system performance.

EX will be back in full swing sometime in the late summer/early autumn with a (hopefully) crash-free public version.

So until then ill keep you updated as best i can with any development and Chromeangel leaves us with a couple work in progress shots of the weapon models we gained by trade:



Finally here is a slightly older series of clips showing off the general layout of "Ex_thunderhawk", one of our maps. A lot has been added since then, but the layout remains roughly the same.

http://www.youtube.com/watch?v=PFbYYY2jK64
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poi
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« Reply #1 on: June 28, 2009, 01:48:20 PM »

 Cry
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Kapten Zoom
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« Reply #2 on: July 01, 2009, 04:11:48 PM »

Keep on truckin
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Typheron
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« Reply #3 on: July 01, 2009, 06:40:24 PM »

its actually increadably frustrating, one bug, one simple bug relating to the spawn/team change system is stopping us from releasing. Everythign else is good to go (mostly).

guess it gives mroe time for mappage.
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Reaper P7
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« Reply #4 on: July 03, 2009, 12:44:57 AM »

I cant wait.  Cheesy
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Battle Brother Arius
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« Reply #5 on: July 07, 2009, 01:19:41 PM »

Good work with the models and tracking down that pesky bug!  I hope everything works out well with you Chrome in RL and the development of EX!

Thanks for being so devoted to this project guys and I heavily anticipate your return!  Smiley
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ChromeAngel
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« Reply #6 on: October 11, 2009, 07:39:04 PM »

Work on my house that has been keeping me away from working on that crash bug is taking longer than expected.  I had expected to be moved in by now, however I can still see several more weeks work (maybe even as much as a couple of months) still needs doing.  It's frustrating for me to have the mod stalled at such an advanced stage, but I just don't have the time to spare.

I've been resisting posting more news until I have some more positive progress to report.
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crave_beast
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« Reply #7 on: November 14, 2009, 01:21:39 PM »

hi i don't mean to sound ungrateful i was just wondering if there is any more progress to report. Its been fairly silent here.
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Typheron
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« Reply #8 on: November 14, 2009, 02:05:30 PM »

No theres not, as chromeangel said he's still renovating his house so no progress has been made.
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