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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: May 15, 2010, 07:55:02 PM
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Here are the results for the first bake test. Quite a bit of small errors on both normal and ambient occlusion maps, I guess I'll have to add some geometry to the lowpoly just for the bake to get rid of those smoothing errors(as well as some color bleeding at UV edges, but that can be easily remedied later on). 
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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: May 13, 2010, 07:43:43 PM
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Stahlhagel: I don't know if you realized, but that's not the realtime model. That's my 160 000+ polygon model that I'm going to use for normal map baking(which I'm still practicing). Seems like cutting down the low poly to 2k tris is not quite possible without losing too much of the silhouette. What I have now is a bit over 3k tris(3020 tris, but I'm still working on it), which I guess is a bit high. I could lose the vents on the sides and let the normal map deal with those, but I don't know if it will look good or not(I already removed all the greebles from the right side of the gun). I'll experiment a little and see what I can come up with.  Edit: If I'll leave the vents in the front to the normal map the tri count for the low poly comes down to 2560 tris.
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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: May 10, 2010, 09:38:19 PM
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It's been a while and I'm busier than ever, but I managed to squeeze in a bit of modeling practice to get back into game. So here's my heavily work in progress plasma pistol highpoly after three hours of modeling:  Mirroring is on, so some stuff is on both sides that's supposed to be only visible on the other, I'll fix this later.
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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: November 22, 2009, 08:19:28 PM
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Oooh, shiny! Really, very nice. Where you using hammer to make the model?
You can't model prop models with Hammer, you can only make BSP brushes and displacement surfaces(and of course place entities). I'm using Blender 3D to model my stuff, but others use different programs like Milkshape 3D, 3D Studio Max, Maya, Lightwave, XSI, etc.
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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: November 17, 2009, 10:17:29 PM
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It looks smoother because there's more than 10x the amount of polygons than before. I used subsurfs and edge creasing to get some smoothness in there, it's going to be helpful once I start fighting with the whole baking process again. I'll have to see how low I can go with the lowpoly, but I'm hoping to get the closest LOD level to somewhere between 3000 and 5000 tris.
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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: September 22, 2009, 05:06:28 PM
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Yes, a couple of close up LoD levels could work. I'll look into that once I get this generator finished or close to being finished. Farseer: As I wrote before this model is going to be the highpoly where I'm going to bake the normals to the lowpoly, so the tri-count isn't actually an issue as of yet(but it's around 2700ish). 
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Exterminatus - Rival Species 2 / Contributions / Re: MachineGoats Work-in-progress stuff
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on: September 21, 2009, 08:52:13 PM
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 Since it has been way too quiet on this forum I decided to steal away some time for a bit of modeling. This will eventually become a highpoly model of that generator a couple of posts up and ultimately some day a generator prop model for mappers to use.  Now if only I'd find the rest of my files... I might even try and have a go for the pylons as well. There's an alpha plane trick they used to use for wheels in old games that might work with some of that detail, but that's a model for another time.
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Exterminatus - Rival Species 2 / Contributions / Re: trouble making a map
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on: July 20, 2009, 08:31:21 AM
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Here's your problem: Error opening c:\program files\steam\steamapps\shortrounduk\sourcesdk\bin\ep1\Files\Steam\steamapps\shortrounduk\sourcesdk\bin\ep1\files\steam\steamapps\sourcemods\ex\mapsrc\ex_complex.vmf
Worldcraft/Hammer is for some reason trying to search for the .vmf from a wrong path. So check your paths again.
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Exterminatus - Rival Species 2 / Contributions / Re: trouble making a map
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on: July 19, 2009, 09:30:44 PM
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One dirty method for finding leaks in maps is to use the big block method. Just cover your map with a brush block in an area where you think your leak might be. If your map compiles OK, make the block smaller and recompile. Do this until you've found your leak. Also it is a good idea to avoid the very edges of the mapping area(the edges of the grid) while mapping.
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