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1  Exterminatus - Rival Species 2 / Open Testing / some sugs on: February 04, 2010, 10:00:38 PM
it would be nice to have some hud item that displayed your class buying points.
and also have class prices in the class menu.

should be nice to be able to view objectives with the press of a button.

 Smiley
2  Exterminatus - Rival Species 2 / News / Fire In the Hole! on: November 26, 2007, 08:39:15 AM
76 new sounds!

How is thaht a small update? :s
3  Exterminatus - Rival Species 2 / Player Discussion / Favorite (unreleased) HL2 mod on: December 24, 2006, 02:34:05 PM
Ex and Gutter Runners ofc! Smiley
4  Warhammer 40,000 / Discussion / Favourite gun(s)? on: November 18, 2006, 10:51:52 PM
lasguns!! hundreds of them! THOUSANDS! :p (maybe they can pretend to make a wound on a SM)
5  Exterminatus - Rival Species 2 / Player Discussion / Your fav scene on: February 22, 2006, 01:08:46 AM
Run straight on, never stop running and never let go of the trigger!

(last stand is for campers Cheesy)
6  Exterminatus - Rival Species 2 / Player Discussion / My drawings.. on: January 11, 2006, 12:05:40 PM
I think the pose is great..
He just slaughtered a nid and is just looking for more Smiley
7  Exterminatus - Rival Species 2 / Contributions / Some Bob pics ^^ on: January 11, 2006, 12:03:16 PM
Maybe not too wide but too white!
8  Exterminatus - Rival Species 2 / Player Discussion / Suggestion to Gameplay on: December 31, 2005, 01:45:47 AM
Hehe this topic is way OT :p (gameplay suggestion not gameplay suggestions) Wink

But since it has come to this..

I think that you should have classes and that they should be picked by just selecting them and have some limitations and the fastest player gets the class first. (every other game have it like this and ppl accept it :p)
Classes can be like a guradsman to a termie.. you decide.. Tongue
But the stronger classes can be locked from start and unlocked by TEAMPOINTS (NOT individual points!!!!!!!!) and limited so only a few players can choose them.
But the weaker classes might get some better gear to even it out.
(teampoints might be aquierd like in rs1 but added whole teams points together)

! Smiley
9  Exterminatus - Rival Species 2 / Player Discussion / Imperial HUD concept on: December 06, 2005, 03:31:45 PM
Yeah.. for a marine you could make the inside of the helmet visible and draw the hud on that..
That way it will be more realistic cos all the info is on the helmet Smiley

I think they have it like that in starwars republic commando, very niceley done imo.


To the "text in the center of screen" thing... I say, NO WAY!!! Never ever!
10  Exterminatus - Rival Species 2 / Player Discussion / Suggestion to Gameplay on: November 12, 2005, 03:49:28 PM
Hmm, so you mean that all unittypes will be avalible at start?
And you say that AI should only be for tyranids.. that means guardsmen are not in the game or useless. :/
11  Exterminatus - Rival Species 2 / Player Discussion / Suggestion to Gameplay on: November 11, 2005, 11:12:48 PM
This is Imperials vs Tyranids.

Two teams, both controlled by players, with AI support.
Imperials containing Spacemarines and Imperial Guards.
Tyranids are just Tyranids.


The objective is to destroy the enemy mainbase or HQ.
There are a number of controllpoints located in the maps,
which gives points over time to the team that holds them.
Both teams will get a small amount of points from thier HQ,
but the rate will increase if they capture more controllpoints.
When a team get more points they unlock better units and equipment.


Playing as Tyranids:
You choose what type of unit you will be playing.
Then you organize your squad as you like it,
choosing from melee and ranged units (insert basic tyranid unittypes here).
The squad will have four AI controlled units to start with.
But as the team-points gets higher you get to controll more squadmembers,
and get tougher unittypes.
You can also choose a better unit for yourself as the team-points rise.
The size of your squad depends on what unittype you play and the amount of team-points your team have.


Playing as Imperials:
You can either play as a Space Marine or as an Imperial Guardsman.
As a marine you just select weaponry, like bolter and grenades.
With higher team-points you can select heavy weapons, jet-packs and even be a terminator.
As a Guardsman you will have a squad to compensate for the lack of powerarmour,
the squad will contain two AI controlled guards to start with, but can have more squadmembers and better weapons with higher team-points.
You can also choose to play without the squad if you select to controll a sentinel or some other lightarmoured vehicle (jeep).
For the Guardsmen heavy weapons might need to be mounted on a vehicle like a jeep or a sentinel.

// Nic2
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