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1  Exterminatus - Rival Species 2 / Player Discussion / Imperial HUD concept on: March 05, 2006, 11:51:52 PM
eh... sorry but what the hell is that counter-like thingy on the side of all bolters with a triangle ? i always thought of it as a counter
2  Exterminatus - Rival Species 2 / Contributions / Some Bob pics ^^ on: January 16, 2006, 11:37:19 PM
on the other side... they are aliens... maybe they dont need to breath and take all they need be absorbing biomass?
3  Exterminatus - Rival Species 2 / Player Discussion / chosse what chapter you want to see in RS:E on: January 15, 2006, 11:10:23 PM
i would love any codex chapter... because it would be unfair if you would make for example blood angels because dark angels players will cry for them etc...

a nice made up chapter would be cool too :-D

my brother has a nice purple and white colour scheme :-D
4  Exterminatus - Rival Species 2 / Contributions / Some Bob pics ^^ on: January 15, 2006, 11:08:05 PM
its said in the codex that the nidsrace is "designed" to be able to live in vacuum... i guess they have somekind of airbags inside :-D
5  Regional / German Language Forum / Gameplay on: January 15, 2006, 11:02:22 PM
ich glaub es heißt Warpblitz.... zumindest is das die fähigkeit von psi niden :wink:
schön ma wieder was von euch zu hören im übrigen :-D
6  Exterminatus - Rival Species 2 / Player Discussion / Tyranid HUD concept on: January 14, 2006, 04:42:46 PM
weapon readyness:
how about somekind of "organic bubble" where somekind of liquid is sparking (<- thats the right word?). Everytime you shoot some gets sucked through some kind of vein? and with time its growing fuller again?

spawnwave counter:
dont really know... maybe they feel the  next waves... maybe just an eye like on the weapons thats opens slowly and if its opened fully the next spawnwave is there.. then it close again...

and just a suggestion about the nid weapons:
is there going to be some kind of second fire modus? because it would be cool if you could aim through the eye of the weapon. like seeing almost third of the screen only weapon but you can aim better?
7  Exterminatus - Rival Species 2 / Contributions / Some Bob pics ^^ on: January 13, 2006, 06:54:45 PM
Space Marines see them self as super humans... what they also are but i thnik they show theirs battle scars (they are proud of them and without helmet they get more ;-D) and show their belief in the emperor because they wont die as long as the emperor is watching  :wink:
8  Exterminatus - Rival Species 2 / Player Discussion / My drawings.. on: January 13, 2006, 06:49:29 PM
nice  :wink:
would love to see more from you :-D
how long does it take you to do such pics?
9  Exterminatus - Rival Species 2 / Contributions / Some Bob pics ^^ on: January 11, 2006, 04:11:51 PM
sorry i think the skin shouldnt be that shiny. i know its metal but theres also paint :-D
also the edges of the shoulderpads are to big i think :-D
but i guess its more "proxy" like?
(constructive criticism)

its nice to see some shots  :wink:
10  Exterminatus - Rival Species 2 / Player Discussion / My drawings.. on: January 11, 2006, 04:08:50 PM
ur skilled :-D how long do u need to paint this and do u do it out of ur mind or whit a model in front of u? what kind of pencil do u use?

i was starting (or trying) to do such concept work too.
i mainly drawed anime "people" until now and i guess its much different  :wink:
11  Exterminatus - Rival Species 2 / Player Discussion / Gameplay Mode on: January 11, 2006, 04:03:19 PM
well the problem i see is just this:

if you play in example counter-strike and have a server with 8 vs 8 and 2 players of one team are real noobs that played always quake or something like that before, the other team has a bonus and the other a malus but you can still even it out because there are enough "good" players still in ur team.

but (as posted somewhere) if its like 5 nids against 15 marines and 2 of the nid players are noobs and 2 of the marines the marines players are much much much more in favor than the nids...

i just think it would be easier to balance if its like 1 vs 1 instead of 1 vs 1-5 or whatever... in regard of balancing the players skill´s ...
on the other side i see that it would be easier to balance the players avatar (in form of the thing u represent in the net) if its like 1 vs 3 or whatever...

i dont want to change everything and say: "DO WHAT I SAY!" not only because i´m not in the position to do so. No! It´s because i want to give my constructive criticism on this case  :roll:
12  Warhammer 40,000 / Fan Fiction / Dawns Light on: January 11, 2006, 03:53:47 PM
i had a tau story in german.. maybe if i find it again i can translate it into english with some improvements :-D
13  Exterminatus - Rival Species 2 / Player Discussion / Gameplay Mode on: January 10, 2006, 05:01:08 PM
i still think that its not good if only a few players become tyranids...
i mean just think about this situation:

through coincidence u have suddenly 3 noobs playing nids  against 10-15 marines and nobody knows what to do...
marines will slaughter the nids without problem...

thats why i think it would be better to have the old school mode like player vs. player instead of 4 players vs 1 nid...
if somebody makes mistakes in the tyranid team theirs failures would have much bigger influence on the whole outcome of the round/map than if 1 or 2 of the marines are noobs are players that make mistakes...
even if the nids are privileged in the map by better starting postions or something else...
see what i mean?
14  Exterminatus - Rival Species 2 / Player Discussion / Gameplay Mode on: January 09, 2006, 07:32:31 PM
Quote
What, there were actually someone supporting Tree of Life ?  


i votet tree, too  Tongue
15  Exterminatus - Rival Species 2 / Player Discussion / Mode Discussion - Synapse on: January 04, 2006, 06:36:02 AM
i think if there are carnifexes and tyrants there should also be terminators and maybe even a cybot :-D *wishfulthinking*
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