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Author Topic: Some Bob pics ^^  (Read 89662 times)
Alhaus
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« on: January 11, 2006, 06:31:08 AM »




Glow in the dark Bob!


And chromes little eagle Smiley

[/img]
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The Vastator
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« Reply #1 on: January 11, 2006, 11:12:55 AM »

isn't the armor too shiny?
and another thing: I think that the shoulderpad's "borders" (the white one) are too wide.
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Nic2
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« Reply #2 on: January 11, 2006, 12:03:16 PM »

Maybe not too wide but too white!
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migb
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« Reply #3 on: January 11, 2006, 12:05:18 PM »

He's cool, but...
I think the shoulderpads are too long, and their borders are too large also.
And his "arm-band" is too thick, it shouldn't be much thicker than the under-arm protector.
I don't know Bob is lighted on the dark pic, but if it's internal light, it comes from some strange places.
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Ozymandias
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« Reply #4 on: January 11, 2006, 01:53:17 PM »

I agree that the shoulder pads are too long, vertically. And the borders on them are a tad too thick. Also, what's with the white bands around his wrists? I can't recall having seen anything like that on the minis or artwork.

Other than those minor quibbles, he's looking pretty damn good!
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blackt
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« Reply #5 on: January 11, 2006, 04:11:51 PM »

sorry i think the skin shouldnt be that shiny. i know its metal but theres also paint :-D
also the edges of the shoulderpads are to big i think :-D
but i guess its more "proxy" like?
(constructive criticism)

its nice to see some shots  :wink:
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Korkonius
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« Reply #6 on: January 11, 2006, 04:28:59 PM »

I think its quite like the tt model
at least the one piece old ones, or if you place the shoulderpads as far down as you can on the new ones...
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ChromeAngel
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« Reply #7 on: January 11, 2006, 06:47:49 PM »

Their is currently a bug in the Source engine causing environment mapped (reflective) surfaces to reflect too much, this is probably why he looks too shiny (although it is supposed to be slightly reflective).

Notice in the dark picture how Al's view model is also bright? Same bug.
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zenarion
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« Reply #8 on: January 11, 2006, 10:25:39 PM »

i would really like to see Bob with these proportions, he would look more of a fear-inspiring spacemarine, and less like a miniature:

http://uk.games-workshop.com/spacemarines/who-are/images/marine-vignette.jpg

Bob does have reflection problems. Make him less shiny?
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The Vastator
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« Reply #9 on: January 12, 2006, 12:11:41 AM »

good call Zenarion!
poor Bob, all critics Cheesy
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Alhaus
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« Reply #10 on: January 12, 2006, 04:28:12 AM »

The relection is most likely because i did a fast compile instead of a normal one Tongue
Also that pic is a Crimson Fist, and they have darker armour than UMs
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Ozymandias
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« Reply #11 on: January 12, 2006, 07:41:12 AM »

How many polys?
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ChromeAngel
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« Reply #12 on: January 12, 2006, 08:47:22 AM »

Very close to 4,000 polys.
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zenarion
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« Reply #13 on: January 12, 2006, 10:51:41 AM »

i meant the body proportions. not the texture. the CF looks more menacing, because of his small head and huge body. sort of like the Hulk Smiley

Also, while making screenshots, switch on some Anti-Aliasing Smiley and good texture filtering. It is just an image, doesnt have to run at 100 FPS when taking screens Smiley
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migb
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« Reply #14 on: January 12, 2006, 11:01:38 AM »

Quote from: "zenarion"
the CF looks more menacing, because of his small head and huge body. sort of like the Hulk

It's easier to make a SM menacing and non-miniature when you remove the helmet. If you add the helmet his head would grow quite a bit.
Which is why many artists have done that, even though there is no reason at all for a SM to remove his helmet during a battle...  :roll:
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