Now I'm not sure if this is the right place for such an article but I thought I'd compile all my thoughts and such on this beta in one thing. So right off the bat I really like this mod. It's a good idea and the gameplay so far has balanced out , however I feel that both sides are lacking a few things.So I'll break this down to each element and each map. I do a bit of dev work myself so I can help out a bit.
Space marines
-Lacking Speed and close combat
-No fast classes;However playing heavy and having to capture points on digsite makes even the Fex seem fast.
-The Marines lack a fast unit ,after talking with a few people a Scout Marine class
Scout could be a kin to the TF2's Scout class, Recon,Capture,etc. Armed with a shotgun he could provide the marines with a way to deal with the nids once they get up close,since due to their lack of speed /Knife not doing much hurt, they get close game over man.I know that's part of the working on the tyranids but the SMs are more versatile then that.
-As someone who's really into the fluff of 40k I'm kinda at odds as to why you guys picked the smurfs (
http://wh40k.lexicanum.com/wiki/Ultramarines ) now To me it seems like the schemes are based on the old starer set from the miniatures but eh.
-Meltagun This one is personal I don't like it, I'd rather have a flamer or something. Flamers would help with Lictors.
-Tyranids
-Deathspitter.For me who uses no binded commands and default mouse/keyboard settings that the death spitter being mouse one and the talons being mouse two I've seen throw off players who have'nt heard of the nids or something.
-The Carnifex ;His set backs seem to be map related for my use of him, but I think the Thorpe should be nerfed and fex be made the higher teir. but that's just me.
-Zoanthorpe, Confusing to use for me but eh, It's the only ranged support nids have so I like it. The Blast hurts freindlys which I don't really get, since it seems like it's a toxin whic you'd think they'get some kind of immunity too and like I've seen places if it falls it should'nt get hurt. it's FLOATING.
-Maps
-Lycanticam or w/e I DO NOT LIKE. This map is far too big , far too confusing.
-Space Hulk Why can't we have that be Termis and Genestealers only ? atleast skin wise. D: Hgnngh nostaliga.
-Digsite This map Is fun. I personally like it but it's got a few very large exploits that once marines find it it's game over for nids on a small scale.I was going to detail them here but I think I'll note someone with them if asked, I really really really hate having to deal with them >_>;
-Hive Love it,No complaints really horrible map for fexes since they tend to get stuck butt make more like it.
-Thunderhawk see hive. If you could edit it I'd space out the dragon's teeth a bit more in the tunnel easy for nids to get stuck.
-General
-ASSIST KILLS. This is a big thing that if you can add it'd be HUGE. It's irksome when you're in a shoot out with a Fex or something and then someone walks up taps it and gets the credit for the kill when it should be split or something.
-One thing I Don't want to see change is the class achviement system if you did'nt have to work for it people would just be heavy/fex the whole time and it'd ruin the fun imo.
-New races I'd love to see Eldar and Tau. Or Orkz. It'd help to balance it out a bit.
- Don't give up on this mod it's great =D the models are great the animations are a tad stiff and it'd be cool to have the marines to have a bit of voice.
-I'd also like to help in anyway I could.
Anywho I thought I'd just jot down my thoughts and views . -Leni
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