I have mapping experience, and have no problem making architecture. I wish to embarke on a quest to create an awsome map involving a tyranid infestation, where the space marines have to rescue something from off of an infested planet or moon.
I was thinking dark gloomy read sky with greyish clouds, in sandy brown gorge(similar to one of the DC maps from RS1), which charred meteor struck craters are scattered about, and in the skybox are large tyranid structures, capillary towers, stuff like that, as well as structures on the battlefield, jutting out of the cliff sides and out of the ground. I was also thinking of making a main route in which the space marines must travel, which is open, and occasionally have to press through a pinch point or 2. Meanwhile, the tyranids start off in ant colony style tunnels and caves dug out of the cliffs, if there is such a thing that tyranids do. (I don't see why not)
The tyranids would start off spawning in the caves, and choose their paths and move around in the mountains and cliff sides, while the space marines have to trudge through the trenches.
The atmosphere would be windy, and there would be an occasional squishy noise from a nearby tyranid structure, or maybe we could have a battle loop playing in the background, with imperial fighters and bombers soaring overhead. (similar to DOD's Argentan when you see the bombers.)
I really would like to make this a quality map, and want to know of anyone who wishes to help me.
If you do decide to help me, this is what I would need:
-A custom sky texture, a displacement blend texture going from desert sand to charred black sand. Also a displacement blend texture going from red rocky cliff texture to sandy floor texture.
-Custom props: Models of capillary tower, and other tyranid structures that could be placed in the map, the skybox, or in the faces of cliffs for decoration. I'll need several rocky natural bridge models to pass over the trenches. (Wait for screenshots of the trenches.)
Any help would be greatly welcome. However, this wouldn't be the finished product of course. We would need to eventually add all the start location entities and the RS2 specific trigger entities. This would have to be done by someone else. (IE: I don't know how to implement a flying tyranid transport or thunderhawk that would swoop into battle and deploy troops, unless it had the scripts of a combine dropship.)
If you want to help me with models or textures, or any questions regarding anything else, email me at
McKeejk@cox.netI will post a screenshot of what I have produced in the future.
Here is a good picture of the style of sky I am looking for.
http://www.intertrader.net/Nugent/viet%20red%20sky.jpg