OlimnuZ
Guardsman
 
Posts: 6
Take out that Hammerhead!!
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« Reply #135 on: August 15, 2008, 02:23:54 AM » |
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Hey there, i'm not new, but i can finally log on! Wouldnt let me sign up when i tried before... some might remember me from when the RS beta was still played. Ive helped test the current alpha quite a lot but im waiting for bahl to get a new release done, havnt heard from him in a while...
Anyway, ive always followed this mod, its looking totally awesome. Cant wait to have a go!
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filL
Guardsman
 
Posts: 8
HLPortal.de editor
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« Reply #136 on: August 19, 2008, 04:26:52 PM » |
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Hi, I just registered here. As you can see in my signature, I work at hlportal.de, Germany's biggest site for Half-Life and its modifications. I regularly check your homepage (40ksource.com, moddb.com,...) for informations, because I play the tabletop game, too and really am looking forward to the release of your mod. I just did a news on our site from your last update ( http://www.hlportal.de/?site=news&do=shownews&news_id=6266 ). If you are interested, I would join as a beta tester, too; just need to know, what I will have to do and everything else  If wished, I would be able to write more detailled informations on the gameplay so far (only that you want to get public, of course).
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 "For most people, challenge is to play. For us the challenge is to not play" Mike Portnoy  [/center
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« Reply #137 on: August 19, 2008, 04:36:53 PM » |
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Thank you for your interest, and welcome to the forums, also http://40ksource.de/ - our german webby version. Hmm needs updating. However our BETA allotment (that is the number of people required) is currently full, please see this thread for more information: http://www.40ksource.com/forum/index.php?topic=446.0More spaces may be opened later in the development cycle, there will be an announcement of thats the case.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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filL
Guardsman
 
Posts: 8
HLPortal.de editor
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« Reply #138 on: August 20, 2008, 10:54:41 AM » |
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Thanks a lot for that immediate answer  (I know the German site, but the English one is more up to date  )
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 "For most people, challenge is to play. For us the challenge is to not play" Mike Portnoy  [/center
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« Reply #139 on: August 20, 2008, 01:30:47 PM » |
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ok.. first.
hi i'm new. just registered. acctually, im not that in WH40k, to say the truth, i dont know s**t about it. but i like the concept of the mod, and as NS player i really look forward to, how the tyrannts will play.
cant wait to crack one of those marine armors!
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« Reply #140 on: August 20, 2008, 01:43:11 PM » |
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groovy, nice to see we can still draw people from ooutside of the 40k fold to the mod.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #141 on: September 07, 2008, 01:56:51 AM » |
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Greetings Brother Marines and Foul Xenos!, I just came from the Battlefield 40k mod forum etc...and one of my friends told me about Rival Species 2!, i myself have Half-Life 2 etc...and i love the warhammer40k universe!.
So hello everyone nice to meet you all!....by the way BF40k is doing IG vs Tau which is going to be interesting!.
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« Reply #142 on: September 07, 2008, 11:30:26 PM » |
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(writes overly long drawn out and boring self introduction, reads over it aaaand deletes) sup?
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filL
Guardsman
 
Posts: 8
HLPortal.de editor
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« Reply #143 on: September 08, 2008, 05:37:53 PM » |
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erm... hi? o.O 
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 "For most people, challenge is to play. For us the challenge is to not play" Mike Portnoy  [/center
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« Reply #144 on: October 21, 2008, 08:57:48 PM » |
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Howdy all,
Real name is Mike. Like most people here, I'm an avid fan of Warhammer 40 000. I play Necrons as far as tabletop, but I absolutely love the Space Marine lore.
Anyways, I read through the FAQ, and decided to try and earn a place on the dev team. I've been mapping for Half Life since 1999, done a fair share of modeling/animating, etc. I'm currently studying to be an animation major. My animation skills are decent, but limited, as I usually spend my time playing the games I map for.
I have a few map ideas roughed out, and should be ready to be play-testroyed sometime this week. No screens yet.
Till I have something to show, Reichvier
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« Reply #145 on: October 21, 2008, 09:36:13 PM » |
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Welcome aboard, good luck with the maps, if you need any assistance with thigs let us know.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #146 on: October 22, 2008, 12:07:01 AM » |
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How many people do you have working on maps? Rather, how many maps have made serious progress?
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« Reply #147 on: October 22, 2008, 09:41:38 AM » |
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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« Reply #148 on: October 22, 2008, 08:46:50 PM » |
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Do you have melee in your mod?
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« Reply #149 on: October 22, 2008, 10:30:37 PM » |
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Define Melee?
Can you attack enemy players with weapons such as knifes and talons, yes. Do we have a dedicated system designed to simulate blocks and parrys, no.
I mean really your not parrying a blow from a 12 foot tall alien warmachine, no matter how awesome your father was or how genetically uber you are, or how nifty your armour is.
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God of the outer darkness. bringer of evil, storms, plague, misery, and torment. Protects fugitives, Apparently...
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