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Author Topic: Space Hulk maps?  (Read 50015 times)
Typheron
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« Reply #15 on: October 29, 2006, 01:02:15 AM »

im sure they would find something, or more than likly, somone would want something else. Always the problem, too many races, not enough time/.
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migb
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« Reply #16 on: October 29, 2006, 12:29:09 PM »

Quote from: "Wolf"
what more can nid players ask for

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Alhaus
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« Reply #17 on: October 29, 2006, 02:55:07 PM »

Actually Typh its more, too many races, not enough balence lol
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Typheron
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« Reply #18 on: October 30, 2006, 02:28:05 PM »

a good point, and worryingly true.
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Khargoth
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« Reply #19 on: November 01, 2006, 08:07:16 AM »

Well, limiting Genestealers and Terminators to 'Space Hulk' maps would emphasise their uniquenes, as well as sort out gameplay issues. I doubt it would be that hard to balance two units with each other? Maybe four, if you include Broodlords and Terminator Sargeants. I think this is an idea that should be seriously considered when the initial mod is complete. It's not too far a cry from Exterminatus (heck, you could implement it into it as a preliminary space battle before the 'nids make planetfall), and is a relatively small project with potential for several maps, which makes it a good candidate for follow-up content to RS2's release, IMO.

And as to the 'fanboy' issue, it's not like you don't already have to cope with heaps of requests as it is, eh?
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« Reply #20 on: November 01, 2006, 12:57:25 PM »

mh, but isn't there a repetitiveness risk?
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Typheron
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« Reply #21 on: November 01, 2006, 01:51:31 PM »

the map would have to be planned in a similar way to the EX city, that is we draw it up before hand, plan it and then base what is effectivly a campain in it.

There would need to be a series of objectives based off the space hulk board game through the enviroment, it would work is a prelude to the 'nid invasion as a space hulk typically is used to infect systems with genestealers which draw the main nid forces to the system while they spread rebellion and de-stabilse things on the planets there.

On the major assumption that it was to happen then it would act as the above and would perhaps be only 2-3 maps involving the cleansing of the hulk and its destruction (a small stealer force having already gotten off some other way without the ultras knowing it).

This would do 2 things, it would allow the ultras a reason to arrive before anyone else and be fighting the main invasion when it arrives (there already there dealing with the hulk) and serve as the mini mod.

Although it would be very limited, there is onyl so much you can do in a space hulk.

in the end, we will see how things go when we put out public release.
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Alhaus
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« Reply #22 on: November 01, 2006, 11:22:10 PM »

Were not doing Spacehulk maps -Simple Tongue
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« Reply #23 on: November 02, 2006, 10:32:43 AM »

Quote from: "Alhaus, Wed 01 Nov 06, 10:22 pm"
Were not doing Spacehulk maps -Simple Tongue


Alhaus pwned everything Cheesy Besides that statement, I think Space Hulk should only be used for complex-like maps...
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Typheron
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« Reply #24 on: November 02, 2006, 11:10:04 AM »

read the statement again.
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« Reply #25 on: November 02, 2006, 05:39:20 PM »

"We're not doing Space Hulk maps." Done.
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« Reply #26 on: November 02, 2006, 11:30:08 PM »

were doing maps with hills and churches and general n retreat place.  Cool
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Typheron
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« Reply #27 on: November 06, 2006, 01:43:45 PM »

actually less hills, more cityscape. In fact if i remeber right here is only 1 maajor hill, and thats outside the city to the south, although it depends on whose map your looking at as me and chromes differs slighty.
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