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Author Topic: Suggestion to Gameplay  (Read 130709 times)
blackt
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« Reply #60 on: January 03, 2006, 07:48:19 PM »

a suggestion about bolters... wouldnt it be fluffy if a bolter ist much stronger but goes like boom........boom........boom and not like boom...boom...boom...boom like in rs1 except u have fireburst?
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Wolf
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« Reply #61 on: January 03, 2006, 07:49:06 PM »

u want a firewarrior version ^^
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migb
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« Reply #62 on: January 03, 2006, 07:51:29 PM »

In each and every battle scene painting I've seen, it looks like the SM are firering in burst mode or full auto, not single fire.
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blackt
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« Reply #63 on: January 03, 2006, 08:01:26 PM »

no sorry i think firewarrior sucked  :x

i just thought about how i would wield such a big weapon, that is almost a rocketlauncher and that fires imploding rounds  :wink:
i think it would be smarter to aim than just go like "dakka dakka i hav da big waponz"
also marines are super humans with super reflexes (compared to ours) and should be able to kill quiet a few nids with single fire... my 2 cents :wink:
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Shadowdragoon
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« Reply #64 on: January 03, 2006, 08:14:01 PM »

well from all the info i've seen oer the years bolter can fire in single round and burst, and are basically hand held rocket launchers but it takes about 2 seconds for the explosive fuse in the shell to activate so if you're hit between that time its like a normal bullet, and furthur more the shells are caseless.
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zenarion
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« Reply #65 on: January 04, 2006, 06:58:28 PM »

you cannot possibly remove one of the few spraying weapons of 40k! leave the burst mode in, but make it kick the sights a lot.
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migb
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« Reply #66 on: January 04, 2006, 10:30:24 PM »

I say burst mode.
After all, the bolter is supposed to be a mid-range weapon.
It really shouldn't be efficient at long ranges, leave that to the lascannons and rockets.
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migb
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« Reply #67 on: January 06, 2006, 10:59:48 AM »

New suggestion: Dodge move.
As seen in "the specialists" HL mod, or in the Max Payne games. The player throws himself to the ground in one direction, to advoid attacks.
I think it would spice up the close-combat, if a Marine throws himself to the ground to gain an extra second of shooting at the 'Nid. But as he hits the ground he is trapped, it will take him about two seconds to get to his feet, to seconds that his enemy are not about to give him...  :twisted:
The throw/dodge move could also be used by assault units, both Tyranid and Marine. The warrior advances straight at the shooting marine, dives below his spraying bolter and chops off his legs...  :twisted:
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Razielk
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« Reply #68 on: January 06, 2006, 11:36:57 AM »

someone has been playing a bit to much of the specialists or max payne methinks  :wink:

as for the bolter, everywhere i have read that it is a semi automatic weapon with a burst mode.  so in semi automatic 1 shot is fired per pull of the trigger and in burst mode 3 shots.  because we are using a sickle clip, it means it should have a max of 30 rounds per clip.  also it does not have a huge ROF.

for more info http://wh40k.lexicanum.com/wiki/Bolter
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sarabi
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« Reply #69 on: January 06, 2006, 10:08:02 PM »

Quote from: "migb"
New suggestion: Dodge move.
As seen in "the specialists" HL mod, or in the Max Payne games. The player throws himself to the ground in one direction, to advoid attacks.
I think it would spice up the close-combat, if a Marine throws himself to the ground to gain an extra second of shooting at the 'Nid. But as he hits the ground he is trapped, it will take him about two seconds to get to his feet, to seconds that his enemy are not about to give him...  :twisted:
The throw/dodge move could also be used by assault units, both Tyranid and Marine. The warrior advances straight at the shooting marine, dives below his spraying bolter and chops off his legs...  :twisted:


It sounds great, but I think it's beneath a Space marines dignity to throw themselves onto the floor. on the other hand space marines are smart, they will do whatever is needed to acheive thier objective... so they may indeed throw themselves backwards to get out of the claws of a gribly, and perhaps have them get up like in DoW, leaping up from the ground.
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The Vastator
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« Reply #70 on: January 06, 2006, 11:06:34 PM »

I don't like the idea of "istant covering" for Marines... the Black Templars, for example, never go into cover (but they've got a saving throw eheh).
Maybe a fast get up from a prone position would be better. But this could be the "special ability" of the basic marine...
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