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« Reply #30 on: December 26, 2005, 08:19:26 PM » |
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offtopic: Hey i´m back under the living :mrgreen:
ontopic: Hey, guys! I would suggest to make the Hud for Imperials very simple. I mean theirs combat-vest and helmet techniques are advanced, but not like the ones of others. I think it would be fine if u just have a small hud for imperials at the edges. It would be some kind of sight bonus for these simple warriors. Other guys like the Space Marines should get a more limited field of view (not taking too much away but somebody for example in the right corner of the sight couldnt be seen). I know its not that big as a malus but sometimes its better to see more :wink: Marines could have for example battleinformation running on the right side with a small map or something which shows their brethrens (all transparent of course). Well i dunno maybe i was of some help :wink:
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« Reply #31 on: February 08, 2006, 04:23:10 PM » |
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I suggest u drop the spawn timer and replace it with a Auspex and have one model on the team with it so Team play in enforced abit, also it would make some interesting scenaro's.
Also i suggest with the ammo just have a ammo counter and a noise goes off when low on ammo (to represent that the gun and the suit are linked together)
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« Reply #32 on: February 08, 2006, 07:50:44 PM » |
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The suit and the gun is actually not linked together for Space Marines.
They are for Tyranids, though.
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #33 on: February 08, 2006, 08:14:28 PM » |
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heavy bolters are linked to a special backpack, dunno if that counts as the SM tho ^^
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img]http://img.photobucket.com/albums/v688/benny14/866567587.jpg[/img]
"Remember the First!"
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« Reply #34 on: February 10, 2006, 07:25:11 AM » |
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Hmm good point then remove it from the hud and put it on the gun, more "realistic" also would create a atmosphere with people just spraying and hearing *CLICK CLICK* with a hormaguant running at them.
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« Reply #35 on: February 10, 2006, 04:34:39 PM » |
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Hehe, yeah. For the Imperial guards, las rifles/pistols have little hud counters actually on them, done they? Would save a lot of HUD space...
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f it's stupid, but it works, it's not stupid.
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« Reply #36 on: February 10, 2006, 09:26:22 PM » |
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why bothering with that damned IG (I wonder why do you like them so much!  ) when we doesn't even know if they'll be playable (hopefully not!)?
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ver vigilant!
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« Reply #37 on: February 10, 2006, 09:55:39 PM » |
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Well for Marine just drop the ammo part of the hud and relay on the ammo counter on the gun
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« Reply #38 on: February 11, 2006, 02:33:25 PM » |
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why bothering with that damned IG (I wonder why do you like them so much!  ) when we doesn't even know if they'll be playable (hopefully not!)? Just because they suck doesnt mean you cant like them....lol
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f it's stupid, but it works, it's not stupid.
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« Reply #39 on: February 11, 2006, 03:44:47 PM » |
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it's not my personal preference (yeah, I don't like IG), but why spend time and energy onto something that we doesn't even know if will be playable?
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ver vigilant!
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« Reply #40 on: February 11, 2006, 04:06:19 PM » |
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Just because something goes against your personal preferences, it doesn't mean it shouldn't be in the game. There's nothing wrong with adding more content. Besides, I think it's guaranteed that the majority of time and resources will be spent on the Space Marines and Tyranids. Hey, I hate Space Marines (I'd rather have a challenge instead of pwning everything with my ceramic-digesting organs and whatever else they have), but I'm not going to crush other people's hopes.
That said, I read somewhere that it'll be unlikely that the Guardsmen are playable, although they might play parts as NPC's.
Getting back on topic, having the ammo counter on certain guns would be a very cool feature, if it is possible.
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« Reply #41 on: February 11, 2006, 07:44:19 PM » |
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I am pretty sure it is possible to do, hey Dystopia even had a cam-screen on the rocket launcher, so a simple counter should not be a problem. The problem is whether a counter would live up to the fluff, as always. :idea: Maybe it would be better to position the bolter so that the magazine is visible. Most bolters have 'open' magazines, where the bullets are visible, and you would be able to count your ammo. I think it would be a very cool effect, too. 
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #42 on: February 12, 2006, 05:22:49 AM » |
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I am no expert, but I know for a fact that you can use rendertargets as textures in the HL2 engine, therefore a VGUI system to display an ammo counter or a live videostream are technically possible.
In my take on the 40K background, however, bolters do not have an ammo counter. The Marines do have a HUD, though, and I believe that to be the appropriate place for an ammo counter.
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« Reply #43 on: February 12, 2006, 01:00:21 PM » |
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Just because something goes against your personal preferences I didn't say that. I did say that there it's not certain that the IG will be playable, as Chrome said.
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ver vigilant!
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« Reply #44 on: March 02, 2006, 07:51:42 PM » |
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For the HUD, I think there should be "suit warnings" like in HL2. I guess some of the Tyranid weapons would trigger an acid/toxic/biohazard alert. Also there could be transmissions = objectives showing up once in a while.
Remember that the Marine Armoursuit has inbuild oxygen recycling, so marines will be able to swim for hours before drowning, as well as fighting in vaccum. Maybe we could make some interresting underwater scenarios... :wink:
I still like my ammo idea. It's the fluff-perfect solution, as you are actually able to count the bullets in the mag on most marine pictures. And the helmet is not in any way connected to the bolter, so it wouldn't have the ammo info on the helmet HUD.
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f this is a dream... My subconscious has a sick sense of humor.
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