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Author Topic: Imperial HUD concept  (Read 153973 times)
Typheron
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« Reply #45 on: March 02, 2006, 09:08:30 PM »

the bolter is connected to the armour which is connected to the helmet and the marines sences. The palm of the marines hand has a connection to the bolter which allows this connection as well as acting as a "finger print scanner" which is supposed to limit who can use it.

Bolters do not have counters on them, they dont need them for a reason which is that the ammo status is displayed in the hud.

Although technically its more a overlay on their sight than a hud.
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sp0kelset
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« Reply #46 on: March 02, 2006, 11:56:45 PM »

I like the first pic Tongue
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migb
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« Reply #47 on: March 03, 2006, 03:28:27 PM »

Hmm... I can't remember having ever read anything in the fluff about a suit-gun connection through the palm  :?

But then again, I have not read every single novel or codex, so I guess you're right...
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Typheron
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« Reply #48 on: March 03, 2006, 03:52:06 PM »

it was in a white dwarf at some point about marine equipment and how it works, was slightly older fulff now.

basically marine gear is actually massivly oversized compared to a normal imperial citizen and highly specilised.
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blackt
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« Reply #49 on: March 05, 2006, 11:51:52 PM »

eh... sorry but what the hell is that counter-like thingy on the side of all bolters with a triangle ? i always thought of it as a counter
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Maltesefalcon
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« Reply #50 on: March 06, 2006, 01:38:58 AM »

The ammo bar should be Nurmeric.
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Typheron
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« Reply #51 on: March 06, 2006, 11:45:19 AM »

for me i would like to see it switch, so if your using a fun with fuel such as a flamer or melta it looks liek it does just now, and when your running a bullet weapon it is numeric, but ill bet thats a pain to do and would hurt chromes head.
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migb
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« Reply #52 on: March 07, 2006, 04:51:14 PM »

Yes, but then it's fortunate that not every feature has to be in the first beta release.
Fancy features are just what updates are for (and for balancing, of cause)
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ChromeAngel
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« Reply #53 on: March 09, 2006, 08:19:17 PM »

An ideas on how sprinting stmaina and drowning/breath should be displayed on the Imperial HUD?
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Typheron
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« Reply #54 on: March 09, 2006, 10:18:23 PM »

well spacemarines should not drown at all, as they have a airsupply.

they should however sink like a brick.
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Wolf
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« Reply #55 on: March 09, 2006, 10:20:30 PM »

aye, but when sink, they can walk across the sea bed?
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Typheron
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« Reply #56 on: March 09, 2006, 10:22:31 PM »

yes, some totally underwater action would be cool.

apparently nids also have the ability to breathe underwater as in the tales of invasions they tend to land ion the ocean and walk out.
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ChromeAngel
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« Reply #57 on: March 09, 2006, 10:35:28 PM »

Two very good points I had not considdered.  Neither team can drown.

OK.  The question still remains, but relating just to sprinting (and jumping maybe) stamina.
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Typheron
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« Reply #58 on: March 09, 2006, 10:39:37 PM »

perhaps just a approperately shapped bar to one side, there not much you can do with this one i think. No fluff about how stamina is delt with.
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Wolf
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« Reply #59 on: March 09, 2006, 11:06:14 PM »

ooooo a water battle, some sort of outpost in a sea, it goes deep into the ocean, nids trying to break in and destroy from the ocean, "THE HULL IS BREACHED!", water flood the bottom decks while the marines retreat to upper levels being persuited by nids
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