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Author Topic: Imperial HUD concept  (Read 153905 times)
The Vastator
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« Reply #15 on: December 06, 2005, 06:19:56 PM »

hey, the second one resembles really an helmet... maybe as somebody posted before, you could really draw an helmet-like interface, just as it is in Star Wars Republic Commando (the helmet-feeling was great and the field of view was big and clear). You could try to add something at the edges of the screen.. like here: http://www.lucasarts.com/games/swrepubliccommando/hud.html

As you can see, the helmet-feeling is good, and the field of view is ok. You have the same elements in the game.
I personally would use much smaller slots for the weapons schematic images.
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ChromeAngel
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« Reply #16 on: December 06, 2005, 06:51:19 PM »

The second one was inspired by the SWRC screenies Wink  and yes the weapon slots would only be there when you're making a selection.
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The Vastator
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« Reply #17 on: December 07, 2005, 11:53:47 AM »

ah, I think that they're ok so.
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migb
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« Reply #18 on: December 08, 2005, 01:49:55 AM »

The health bar is using a lot of space.

For a marine, with his intelligent armor, a simple health-point counter in percent would be better. A counter for bullets could also be simple numbers, if the info don't display on the weapons (like the rocket-launcher in Unreal).
I assume that the marine have more HUD information than any other player/race, f.x. scanner readings, atmosphaeric analyses, objectives and shiny lights :wink: .

A guardsman have no advanced monitoring system, and have to rely on feeling the pain. So a human figure that are getting more red with damage (like in Max Payne) could be a nice solution.
The bullets could be drawn on-screen, in the other side.
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ChromeAngel
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« Reply #19 on: December 08, 2005, 12:31:31 PM »

Health is very important, I think it deserves that much space. You cant do much without it Wink  The eagle wings could be a a bit slimmer though.

I would like to keep the floor bar style, I think it's more intuative than numerals.  That said i'm not sure what effect the triangular shape will have.  Numerals on the other hand would take up less screen space.  I would like to keep the HUD un-cluttered.

I'm planning on having a menu screen the player can call up, like the scoreboard, only with his personal stats on it, for things that are used infrequently.  I'd put scanner stuff, the bells and whistles on there.

The human figure for showing health is a good idea, it would work as well for marines as it would for guard.  While I could code a different HUD for Guard it seems like duplicate effort that could be spent in other areas.
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Darknar
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« Reply #20 on: December 11, 2005, 10:17:33 PM »

reduse the size of the weapon imiges

weapon imiges dont have to be so large
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The Vastator
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« Reply #21 on: December 11, 2005, 11:09:07 PM »

Darknar, read before posting! the weapon images will be "big" only when selecting weapons.
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Darknar
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« Reply #22 on: December 12, 2005, 06:04:09 PM »

i did read i as i say the weapon imiges dont have to be big at all. if there that big i wont be able to see the enemy in front of me becasue the weapon imige is in the way. if they are the quater of the size they are still see able and are not obstructive.


and i really hate it when people say

Quote
read before posting!


the only time i dont read before posting is when the topic is about 40 pages long. and even then i dont post because im not part of the convosation.

i jhave read it and i just think the weapon imiges dont have to be that big. yes the selected weapon can be bigger maby 15% bigger than the normal pictures but not that big
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zenarion
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« Reply #23 on: December 12, 2005, 07:53:47 PM »

Quote from: "ChromeAngel"

I'm planning on having a menu screen the player can call up, like the scoreboard, only with his personal stats on it, for things that are used infrequently.  I'd put scanner stuff, the bells and whistles on there.

The human figure for showing health is a good idea, it would work as well for marines as it would for guard.  While I could code a different HUD for Guard it seems like duplicate effort that could be spent in other areas.


i like these. could more information pop up when certain buttons are pressed? like the screen of a Spacemarine Auspex, working in a similar way to the Scouter in ESF for HL1?
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ChromeAngel
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« Reply #24 on: December 12, 2005, 11:55:16 PM »

Quote from: "zenarion"

i like these. could more information pop up when certain buttons are pressed? like the screen of a Spacemarine Auspex, working in a similar way to the Scouter in ESF for HL1?


I dont know.  I havent tried ESF.  What is it?  Some kind of radar?
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« Reply #25 on: December 16, 2005, 09:00:00 PM »

Couldn't the Health and Ammo just be displayed by numbers?  That would take up less space, methinks.

-Prok
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migb
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« Reply #26 on: December 16, 2005, 10:10:28 PM »

Health 'n' ammo as numbers - already suggested.
I think it would be too boring.
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Typheron
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« Reply #27 on: December 16, 2005, 10:17:43 PM »

having played another 40k mod today for UT2004 which uses a hud systm with  good chunk of stuff to the sides i would like to say i found it highly annoying.

It felt like my view was being obscured as most things come in from the sides.

My feling is that redusing everythin to the top and the bottom of the screen would be a more comfertable thin, either that or do the shrinkable thing that was mentined earlier so someone like me could clear the sides.
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zenarion
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« Reply #28 on: December 17, 2005, 04:50:23 PM »

Quote from: "ChromeAngel"
Quote from: "zenarion"

i like these. could more information pop up when certain buttons are pressed? like the screen of a Spacemarine Auspex, working in a similar way to the Scouter in ESF for HL1?


I dont know.  I havent tried ESF.  What is it?  Some kind of radar?


screenshot:
http://moddb.com/images/cache/mods/48/48/gallery/water_34625.jpg

the green thing on the right side. shows where enemies are and so on.
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The Vastator
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« Reply #29 on: December 17, 2005, 05:14:50 PM »

the good old scouter Cheesy it would be a great idea.
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