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« on: January 11, 2006, 06:31:08 AM » |
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=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
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« Reply #1 on: January 11, 2006, 11:12:55 AM » |
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isn't the armor too shiny? and another thing: I think that the shoulderpad's "borders" (the white one) are too wide.
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ver vigilant!
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Nic2
Beta [Kraken]
Guardsman
 
Posts: 16
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« Reply #2 on: January 11, 2006, 12:03:16 PM » |
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Maybe not too wide but too white!
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« Reply #3 on: January 11, 2006, 12:05:18 PM » |
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He's cool, but... I think the shoulderpads are too long, and their borders are too large also. And his "arm-band" is too thick, it shouldn't be much thicker than the under-arm protector. I don't know Bob is lighted on the dark pic, but if it's internal light, it comes from some strange places.
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f this is a dream... My subconscious has a sick sense of humor.
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« Reply #4 on: January 11, 2006, 01:53:17 PM » |
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I agree that the shoulder pads are too long, vertically. And the borders on them are a tad too thick. Also, what's with the white bands around his wrists? I can't recall having seen anything like that on the minis or artwork.
Other than those minor quibbles, he's looking pretty damn good!
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« Reply #5 on: January 11, 2006, 04:11:51 PM » |
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sorry i think the skin shouldnt be that shiny. i know its metal but theres also paint :-D also the edges of the shoulderpads are to big i think :-D but i guess its more "proxy" like? (constructive criticism)
its nice to see some shots :wink:
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« Reply #6 on: January 11, 2006, 04:28:59 PM » |
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I think its quite like the tt model at least the one piece old ones, or if you place the shoulderpads as far down as you can on the new ones...
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eteran Sergant and Webmaster of Ordo Xenos=][= Ordo Xenos, first clan for RS and RS2
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« Reply #7 on: January 11, 2006, 06:47:49 PM » |
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Their is currently a bug in the Source engine causing environment mapped (reflective) surfaces to reflect too much, this is probably why he looks too shiny (although it is supposed to be slightly reflective).
Notice in the dark picture how Al's view model is also bright? Same bug.
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« Reply #9 on: January 12, 2006, 12:11:41 AM » |
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good call Zenarion! poor Bob, all critics 
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ver vigilant!
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« Reply #10 on: January 12, 2006, 04:28:12 AM » |
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The relection is most likely because i did a fast compile instead of a normal one  Also that pic is a Crimson Fist, and they have darker armour than UMs
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=][= Ordo Xenos, first clan for RS and RS2 To be Unclean, That is the Mark of the Xenos To be Impure, That is the Mark of the Xenos To be Abhorred, That is the Mark of the Xenos To be Reviled, That is the Mark of the Xenos
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« Reply #11 on: January 12, 2006, 07:41:12 AM » |
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How many polys?
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« Reply #12 on: January 12, 2006, 08:47:22 AM » |
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Very close to 4,000 polys.
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« Reply #13 on: January 12, 2006, 10:51:41 AM » |
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i meant the body proportions. not the texture. the CF looks more menacing, because of his small head and huge body. sort of like the Hulk  Also, while making screenshots, switch on some Anti-Aliasing  and good texture filtering. It is just an image, doesnt have to run at 100 FPS when taking screens 
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« Reply #14 on: January 12, 2006, 11:01:38 AM » |
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the CF looks more menacing, because of his small head and huge body. sort of like the Hulk It's easier to make a SM menacing and non-miniature when you remove the helmet. If you add the helmet his head would grow quite a bit. Which is why many artists have done that, even though there is no reason at all for a SM to remove his helmet during a battle... :roll:
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f this is a dream... My subconscious has a sick sense of humor.
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