Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus has been open to the public to play for several years. Beta releases are stable, tested, long term versions. You can download the latest Beta from the Downloads page. Alpha releases are more frequent nd are for demonstration and testing of the latest features and contributions to EX, you will usualy find downloads for the latest Alpha on this page.

News

Full Version - Release Candidate 2

This week's download is the seconds Release Candidate for the full version of Exterminatus, which will replace the previous Beta version.  Release Candidate 2 (RC2) enables custom chaos legion skins, improves balance between CSM and LSM and fixes a bug with the default map cycle.



Installer RC2 ( 1.35gb )

7Zip Archive RC2 ( 1.35gb )

This is a Beta release that rolls up all the changes since the previous roll up back in January.  As such their is no patch available this week, just the installer and a 7Zip archive of the full mod.  It also installs to the "ex" folder, rather than "ex_alpha"

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Canidate
  • If you already have a copy of the EX Beta, delete it.
  • Run the installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta release canidate listed in your library.

Tweaks
  • Tweaked the sawbones bolter and chainsword combo to work exactly like it's imperial counterpart.
  • Tweaked the Flamer and Melta code to try and prevent dropped weapons from spewing particle effects.
  • Enabled custom legion skins by default.

Balance
  • Buffed the chaos bolter reload speed to match it's imperial counterpart.

Future Plans
Depending on how testing of this second release candidate goes we may go ahead and release the first full version of Exterminatus in a couple of weeks time.

As usual as this time any assistance with  publicising the mod, either by spreading the word, or supplying me with screenshots, demos or videos of EX can help make the full version release the success it deserves to be.

As well as the new models an animations mentioned last week, DontAsk4470 has been re-working the voice over and White has been doing more work on EX maps.  So there is plenty more content to come, even once the full version arrives.

by ChromeAngel - Today at 10:13:25 AM - Discuss

Full Version - Release Candidate 1

Since the last news post 40k Modeller and texture artist Joazzz, Source Film Maker animators Kharos and Warekit have all volunteered to contribute their art to improve EX.  The Alpha 9 series of improvements to EX has reached it's pinnacle, so this week's release is a Release Candidate for the first full version of Exterminatus, which will replace the previous Beta version.



Installer RC1 ( 1.35gb )

7Zip Archive RC1 ( 1.35gb )

This is a Beta release that rolls up all the changes since the previous roll up back in January.  As such their is no patch available this week, just the installer and a 7Zip archive of the full mod.  It also installs to the "ex" folder, rather than "ex_alpha"

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Canidate
  • If you already have a copy of the EX Beta, delete it.
  • Run the installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta release canidate listed in your library.

Triple Feature - Chapter Pack of the Week - Space Wolves, White Scars and the Thousand Sons
The final set of updated chapter packs are here, now all the major chapters have the scouts they deserve.  Special thanks to BarTwoOne for contributing the first Chaos Legion skin pack for the Thousand Sons.


Thousand Sons skin pack
(12MB)

Just extract the zip file to your ex folder to change your Bloodravens battle bothers and Black Legion renegades to your chosen chapter.
More detailed installation instructions can be found on the EX forum thread on the topic.

Tweaks
  • Tweaked the code for boltgun weapon impacts to try and localize the effect better.
  • Added a custom loading screen and voting preview for csm_thunderhawk.

Balance
  • Reduced the walking speed of the scout from 150 to 75 to give scoping a greater penalty.
  • Buffed tracking time from 3 seconds to 15 seconds.
  • Buffed flamer damage from 35 to 37 to make it more effective against infantry.

New Artists
The arrival of 3 new artists on the EX Discord has caused much excitement and drama over the last two weeks.  In-case you missed all the fun here's the low down on the new crew.

Joazzz is highly regarded for his work converting assets from 40k Games such as Spacemarine and Regicide for use in 40k themed SFM renders and versions of this models are popular with the 40k GMod community.  Joazzz has already posted some very exciting teasers of scratch built marine models on the EX Discord server.  You should visit Joazzz Deviant Art page, DevWatch, +Fav his art to show your support.


Joazzz work in progress on the new MK7 power armour

Kharos and Warekit are both animators who work with Source Film Maker (SFM) to make Warhammer 40k animations.  Kharos has already started work creating new first person animations for the the EX Boltgun.  Warekit has started making animations for EX's 3rd person player models, whcih have been teased in the EX Discord server.  You can visit Kharos and Warekit youtube channels to see some examples of their work and subscribe to show your support.

Future Plans
Depending on how testing of the release candidate goes we may go ahead and release the first full version of Exterminatus in a couple of weeks time.

As usual as this time any assistance with  publicising the mod, either by spreading the word, or supplying me with screensots, demos or videos of EX can help make the full version release the success it deserves to be.

Beyond the full version we are all very excited to see new models and animation from the new contributors, which look to be a step up in fidelity for some core parts of EX.

by ChromeAngel - June 10, 2018, 10:09:36 AM - Discuss

Alpha 9.12 - Moving While Scoped

Alpha 9.12 comes with a feature I wasn't sure was doable without changing every weapon in the game, moving (slowly) while scoped.  OK it's a small patch this week, but it feels like all the bug things have been addressed.



Installer Alpha 9.12 ( 1.41gb )

Zip Patch Alpha 9.12 ( 52.44mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see the Exterminatus Alpha listed in your library.

Features
  • Walking while using the sniper rifle scope.

Tweaks
  • Added a pointing animation to the shotgun view model when using the tracking ability.
  • Tweaked the scout tracker *again* to try and avoid it being visible to the tracked player.
  • Remove ther powerfield effect from the powerfist to try and avoid a crash.

Chapter Pack of the Week - Imperial Fists
New chapter packs continued to prepared for all our favourite chapters.  As with previous packs not all battle cries are replaced, only a couple of new cries are added specific to this chapter.


Imperial Fists skin pack
(18 MB)

Just extract the zip file to your ex folder to change your Bloodravens battle bothers to Imperial Fists.
More detailed installation instructions can be found on the EX forum thread on the topic.

Future Plans
All the features I wanted are in and more or less working as intended in 9.12.  There are only two more chapter packs remaining to be revisited the Spacewolves and Whitescars, these should be done within two weeks.  This makes me think the next build I should put out will be a candidate for the big Exterminatus version 1 release.

Unless csm_spacehulk, ex_exchange or _transamitter maps get a lot of development and testing in the next couple of weeks they will be removed from the release candidate.

It is about this time I start thinking about updating the map thumbnails, loading screens, the EX manual and website to bring them up to date with all the new features since beta 9.  If you notice anything on 40ksource.com or in it's manual that needs updating please bring it to my (ChromeAngel's) attention.

by ChromeAngel - May 27, 2018, 12:36:44 PM - Discuss

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About Exterminatus

The three sides are featured in the current version of EX are the Imperium of Man (represented by marines of he Adeptus Astartes), the Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth) and the Chaos Legions (represented by chaos marines of the Black Legion).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has seven playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual. If you have any questions please feel free to post them on the game group discussion board.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.