Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Exterminatus Beta 8.60 now available for download

Beta 8.60 is about improving the quality, stability and 40K feel of Exterminatus (EX), rather than new game play features previous Betas have showcased.  The reason behind of all this work, beyond just making EX better is to get more players involved and get EX self-updating by getting EX on Steam.  In order to get EX on Steam we need to obtain the permission of Games Workshop, who own the Warhammer 40k franchise.  The better EX makes 40k look, the more chance I think we have of getting that permission.


Download Beta 8.60
(989.11mb)

Installation instructions
  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once.  You can exit once the menu has finished loading.
  • If you already have a copy of the EX Beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.60 listed in your library.


Progress on the Greenlight plan
  • Port the EX code to the latest Source 2013 code base. DONE
  • Create a new Offline Tutorial map to introduce new players to EX. DONE
  • Continue to improve the lighting and detailing of the maps, to make them bolder and more polished. DONE
  • Create a Venom Cannon war-gear set for the tyranid warrior priced in the 75pt category. DONE
  • Create a Dual-wielded Devourers war-gear set for the Carnifex. DONE
  • Give marines points for killing barbed strangler projectiles.  DONE
  • Create a Vox menu that doesn't block gameplay.  DONE
  • Server Browser workaround.  DONE
  • Steam Overlay.   BROKEN (with workaround)
  • Seek GW's permission to put EX on the Steam store as a free mod. NEXT

The end of Greenlight
In the last week Valve (developers of the Source game engine and owner/operators of the Steam platfrom) announced the end of the Steam Greenlight system for releasing games on Steam.  They have announced it will be replaced by Steam Direct, some time in Spring 2017 (in valve time), in an attempt to reduce the amount of low quality content their platform has been swamped by since the introduction of Greenlight.  Few details have been announced about Steam Direct, so far, but it seems to include a per-game advance fee to be paid (possibly as high as $5000) and the removal of the, easily rigged, voting system.

The announcement of Steam Direct, does not substantially change the plan for EX.  We still need to seek GW's permission first and there was always a fee for using Greenlight the first time anyway.  So long as the fee for Direct is not at the high end of the scale i'm willing to cover that expense out of my pocket.

Steam Overlay
The Steam Overlay feature that allows you to chat and take screenshots in-game is broken in all mods using the Source SDK Base 2013.  It's not just EX.  There is a workaround to get it working again.  Unfortunately the workaround is not compatible wit the EX installer, so I have been unable to automate it for you.

How to apply the Steam Overlay Workaround to EX can be found by following the link.

What's new since 8.38?
In order to add a Tutorial to EX the main game menu has been modded to an EX style menu with chunky 40K themed buttons.  Since the Find Server screen was also redundant that has also been replaced with a custom screen for locating and connecting to EX servers.

The EX tutorial map now features an introduction to ammo shrines, a working firing range and options to change classes and teams along with a more detailed 40k look.



In-game cancelling the wargear menu should now take you back to the class menu for your team, should you decide none of the wargear you can afford is appropriate.

Capture points have been enhanced with better textures and an increase in the default capture time (up to 7 seconds from 5).  The increase capture time to balance an overall increase in player speeds, both in normal running and charging.  Previously an issued in an unmodified part of the SDK had prevented many classes for reaching their designed top speed.

Some of the custom props used in EX maps have been enhanced with higher detail geometry and textures.

Many of the maps have been improved by adding greater detail and employing more 40k themed textures.  

The space station map ex_orbital uses new textures and more detailed props then before.
The industrial warehouse map ex_ichar_iv also uses new textures, but has also had some exploits with the leap mechanic patch and improvements to many particle systems.
The intact city map ex_lycantium has Improved the technical quality of the lighting, added details and new textures.
Our Forge World map ex_forge has had more details added, particularly to the team's starting objectives.
The rural map ex_valley has been updated to prevent any Leap exploits and make use of the new 40k textures.
The city defence map ex_city_conflict already looked awesome, so i have just patched some potential exploits using the leap mechanic patched.

While there are no new classes in Beta 8.60 nearly every class has seen some changes.

The Tyranid warrior class has received the most improvements, largely to it's war-gear.  However the hoof sounds that were missing in the previous Beta have been restored.  The Devourer has had it's damage nerfed slightly, since they were rather overpowering for the price.  The cost of a Venom Cannon has been severely reduced for Warrior's to reflect their actual performance in combat, which has actually been boosted by changing the way it regenerates the shards it fires.

The Barbed strangler and it's projectile shave received more updates than any other class or weapon.  Projectiles now  do extra damage when they first latch on to a victim, but don't increase the damage they do over time and only do a limited amount of damage before self-destructing. The pulling strength of projectiles has been increased slightly to make them more disruptive during their short lifespans.  It;s owning player now gets a notification sound when a projectile dies.  Projectiles now have half as much heath as in the previous beta, making them even quicker to kill if you have enough fire-power to cover you battle brothers.

The space marine Specialist class has been made more expensive to make them a rarer sight on the battlefield, this is part of general movement to making the reward classes feel more rewarding and reduce the number of very powerful classes that you see at one time.

Plasma weapon effects have been shrunk to better reflect their area of effect, making it easier for a specialist to see what he's shooting at.  Improved Plasma-gun sound effects have also been contributed and built into this Beta.  The cost of the Plasma-gun has been increased slightly to reflect it's actual effectiveness. The Flamer has been reduced in cost by the same amount, reflecting it's damage dealt.


The Veteran class has been reduced in cost to make them a more tempting choice.  The veteran's Plasma pistol has improved particle and sound effects.

I've fixed the Genestealer missing sound effects from the last Beta and added a new client console variable to control how Leaping is triggered, see the EX manual for ex_leap_mode.

The number of points a player needs to earn to afford a Dreadnaught has been increased a lot, to make them much rarer.  Dreadnaughts step and jump heights have been boosted to prevent then sticking on terrain.

Tyranid Carnifexes are also much more expensive and their Devourer Host wargear has also been made more expansive to reflect their awesome mid to short range fire-power.

Biovore can now crouch to aim, this decreases the spread of their mines, but reduces the rate of fire.  Spore mine particle effects have been shrunk to better reflect their area of effect and reduce particle clutter.

The reward points player need to save up for the Heavy, Terminator, Lictor and Zoanthrope classes have all been increased to prevent either team swamping the other with this very potent classes.

What's next for EX?
Beyond the Greenlight plan I've already started asking EX players about what direction the mod should take for Beta 9.0 and beyond.  I'm inclined to start adding a third species to the mod.  Visit the planning Beta 9 steam discussion thread and have your say.

by ChromeAngel - January 04, 2017, 09:54:05 PM - Discuss

Release Candidate 3 for the next Beta

Beta 8.60 Release Candidate 3 (RC3) features fixes and improvements to the maps  ex_lycantium, ex_orbital and ex_ichar_iv including some new 40k textures and a new prop.  As I described in detail last week RC3 is part of the final build up to a very important Beta release.



Installer Beta 8.60 Release Candidate 3 ( 988.04 mb )

7Zip File Beta 8.60 Release Candidate 3 ( 733.95 mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have a copy of the EX beta, delete it.
  • Run the release candidate installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus Beta 8.60 listed in your library.

Features
  • Fixed the missing skybox models on ex_lycantium.
  • Improved the texture on the capture objective model.
  • Updated textures on ex_ichar_iv to use newer EX textures rather than generic Source ones.
  • Added a higher detail version of the square eagle prop.
  • Updated textures on ex_orbital to use newer EX textures rather than generic Source ones and to use the new eagle prop .

So long 2016, Happy New Year 2017!

by ChromeAngel - January 01, 2017, 09:51:25 AM - Discuss

Winter Holidays Release Candidate

Every 10 or so Alpha versions I like to roll out a Beta to a wider audience.  I try and ensure we get the best possible Beta experience by putting out a Release Candidate (RC) build to Alpha testers before the Beta itself.  This Christmas weekend i'm releasing the first candidate for Beta 8.60.     This release polishes up the current EX features in preparation for a very important Beta.

As per the plan I will be asking Games Workshop (GW), very nicely, if I can put Exterminatus on Greenlight to get the mod on the Steam Store.  Beta 8.60 will be the version they see and the presentation that will inform their decision.

To ensure all players are using the exact same version there is no patch of 8.60 RC2 only a full installer and large 7zip archive (it's too big to use regular zip).

Oops!  I accidentally released 2 different versions of RC 1 on xmas eve.  To resolve the differences and clear any confusion i've repackaged the best version as RC 2, please re-download.  Sorry for the inconvenience.



Installer Beta 8.60 Release Candidate 2 ( 986mb )

7Zip File Beta 8.60 Release Candidate 2 ( 732.27mb )

The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have a copy of the EX beta, delete it.
  • Run the release candidate installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus Beta 8.60 listed in your library.

Tweaks
  • Removed duplicate and redundant files from package.
  • Improved lighting and added details to ex_lycantium.
  • Added more details to ex_forge and restored the missing entities from previous build.
  • Added more details and tweaked some particle systems on ex_ichar_iv.
  • Added more details to ex_valley and updated some surfaces to use newer textures.
  • Added the option to change teams to the Tutorial
  • Added more details and improved the look of the Tutorial

I'll be playing and recording some games this week to prepare some fresh presentation materials in readiness for a full Beta release in the new year.

by ChromeAngel - December 24, 2016, 03:39:44 PM - Discuss

Links

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Offsite Links

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Exterminatus - Rival Species 2 - Link
German Website

About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.