Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Alpha 8.41 - Fixing the migration issues

The changes in Alpha 8.41 are mostly corrections of issues that arose due to migration the code to a newer version, including a case that actually crashes the game server.



Installer Alpha 8.41 ( 658.04mb )

Zip File Alpha Patch 8.41 ( 4.96mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.38 and Exterminatus Alpha listed in your library.

Bug fixes
  • Server crash (related to spawn protection).
  • The message "Player %s1 joined team %s2" was missing the name of the player (%s1)..
  • Notification of deaths were misaligned and cut up.
  • Red tint when injured is back (it was deliberately removed in earlier EX versions
  • Flamer spots (where the world was lit) making burning sounds even after the fire has gone out.
  • bolter impacts don't sound like they come from the point of impact.
  • Dreadnaught battle cry was absent.

Known issue
  • Tarsis Ultra is missing an overview map for the loading screen.
  • Lictor cloak is 100% effective when fully cloaked, pretty sure it remained at about 3% visible previously.
  • Odd shader issues I was unable to reproduce.

by ChromeAngel - Today at 10:49:50 AM - Discuss

Alpha 8.40 - Updated Engine Version

Last week I announced my plan for the next phase of Exterminatus development.   The first item in that plan was to port the EX code to the latest Source 2013 Beta_test code base in readiness of it's eventual public release.  This week Valve released that update, making the current EX beta unplayable without all players and servers downgrading to the previous version.

I have managed to get a new build of EX working with the new version of Source 2013, which is the main reason for this weeks Alpha release.



Installer Alpha 8.40 ( 658mb )

Zip File Alpha Patch 8.40 ( 657mb )

The ModDB mirrors unlock at 22:00 BST (GMT+1), if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.28 and Exterminatus Alpha listed in your library.

According to the Source 2013 news post it's main features are:
  • Fixed potential security issues.
  • Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 modss.
  • Fixed an exploit that could be used to crash dedicated servers.

Now i've had to port over every scrap of EX code into the new code base in a very short time.  Every single EX feature needs testing in this Alpha, all the classes, all the weapons, all the menus, all the maps.  I've tested as much as I can solo, but there is a lot of this game that only happens in multiplayer.

Features
  • Compatibility with the latest version of Source 2013 Multiplayer.

Balance
  • Marine players now score points for killing off Barbed Stranger projectiles.  This is to discourage prolonged BS ambushes, where the marines cannot counter attack their ambusher.

Known issue
  • Class hints are back and sometimes the background box stays on-screen.

The priority for EX development will be to fix any issues that this new version before continuing with the plan I laid out on the 8th of may to get EX on the Steam Store.

by ChromeAngel - May 14, 2016, 09:16:59 PM - Discuss

Next Phase of Development

Firstly, apologies for the long delay since the last update , but IRL i've been really busy with serious and unavoidable responsibilities.

There has been many requests from players for an app to make EX self update, to help them keep up with the mod's frequent releases and we'd all like to see more players on the EX servers. The obvious way to do both of these would be to get EX on the Steam store, since we're all using Steam to run EX anyway. Some players have asked why I haven't put EX on Steam Greenlight (an addition to the Steam store that lets Steam's customers vote on which games they want to see in the Store).

Way back in the day, when the Ultramarine movie and Spacemarine game were still in development and Greenlight didn't exist yet. I went through the manual process to try and get EX on the Steam store as a free mod. I was upfront with Valve about using Games Workshop (GW)'s Intellectual Property (IP) and even linked them to GW's terms of use (which were very strict at the time). EX was refused inclusion in the store with the phrase "Steam is not fit for distribution".

Anyway, the wheel has turned. Valve has automated their submission process with Greenlight and GW is taking a more relaxed position with their IP. So, it's time to try again.


In order to give us the best chance of being accepted this time there are a few things I think we should be doing to prepare:

  
  • Port the EX code to the latest Source 2013 Beta_test code base in readiness of it's eventual public release. This is fiddly and time consuming, with no visible results, but it does protect EX from suddenly stopping working when Valve switch over the live Source SDK version.
  • Create a new Offline Tutorial map to introduce new players to EX.
  • Continue to improve the lighting and detailing of the maps, to make them bolder and more polished.
  • Create a Venom Cannon war-gear set for the tyranid warrior priced in the 75pt category..
  • Create a Dual-wielded Devourers war-gear set for the Carnifex to be priced the same as the Screamer Killer.
  • Give marines points for killing barbed strangler projectiles.
  • Create a Vox menu that doesn't block gameplay.
  • Seek GW's permission to put EX on Steam Greenlight as a free mod.

If we can get EX on Steam we can reach a lot more players. Maybe even enough players to keep the servers populated around the clock, so you can just drop in and play a round, without having to schedule play times. More players will likely attract more contributors who can help make the mod even better or even add those other races we all want to see in EX. Plus of course we would have the benefits of updating via Steam, rather than having to re-install and patch all the time.

This process is not without some risk. GW and Valve are making money from the paid for games using the 40k IP and Steam Store, they may see EX as competition for those paid games. That could cause EX to be rejected by them or at worst Cease and Desisted (as other 40k mods have been in the past). I've been straight with everyone, played by the rules, so i'm willing to gamble the last twelve years work on EX with this move. It's in the players interest to make it easier to play EX, it's in Valve's interest to have another game using their Source Engine and it's in GW's interest to have fans like us creating content for 40k.

by ChromeAngel - May 08, 2016, 10:27:58 AM - Discuss

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About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.