Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Beta 7.50 - Purge with Flame

Exterminatus Beta 7.50 includes all the improvements to EX that have been made this year.  You can find a full change log on our moddb page.  Major new additions are  Flamers and  Plasmaguns for specialists and Ammo Shrines for  restocking marines as well as lots of balance improvements.

Download Beta 7.50 (ZIP) (390,082 KB)
40ksource.com
chromeangel.co.uk

Download Beta 7.50 (Installer) (383,873 KB)
40ksource.com
chromeangel.co.uk


Download Beta 7.50

New to Exterminatus?
Please take a look at the Exterminatus manual and watch our new video primer to get up to speed to with Exterminatus features.

What's new in 7.50?
  • All the changes from 7.25 to 7.32 plus...
  • Updated most maps to include Ammo Shrines, special thanks to Dark Marine for Version 5 of City Conflict and Nqss for updating Tarsis Ultra.
  • Classic EX map Digsite, re-styled as ex_valley, now with a more infested look.
  • Added a new imperial wall light prop (as used in ex_valley).
  • Updated loading screens for most maps.
  • Genestealer footstep sounds by Im a Turtle.
  • Carifex warcry sounds by Im a Turtle



Flamer Demo Reel

Balance
  • Buff Missile Launchers to fire up to 3 missiles in a row.
  • Nerf Venom Cannon by requiring manual reloading.
  • Buffed Plasmagun minimum damage from 22 to 54
  • Nerfed Plasmagun charge damage per second from 50 to 44
  • Nerfed Spore mine damage from 60 to 40
  • Nerfed Flamer damage per burn from 35 to 15
  • Buffed the tyranids final objective on ex_hive to have as much strength as the casket in ex_valley.



Gameplay video

Tweaks
  • Thunderhawk gets refreshed with some new and updated props and a more infested environment (now more practical for lictors).
  • Modified the Venoncannon to require reloading between shots and re-enabled the tyranid out of ammo and reloading sounds.
  • Fixed the view model glitch when boltpistols and missile launchers are used together.
  • Made a scaled down krak explosion effect for the missile launcher's secondary fire mode, to help player differentiate between types and tell when they hit.
  • Tweak the Warp Bolt to travel faster but require more time between shots.
  • Made powersword blades glow.

Special Thanks
I would like to give special thanks to all the contributors and testers that made the Beta happen:
  • Stahlhagel and Farseer for their Flamer models.
  • Konstantin for his Plasmagun model.
  • The Vman for his very many particle effects.
  • Im a Turtle for his sound effects.
  • Shadow Chorus for this work on the Player Primer.
  • Dark Marine and Nqss for there work on the maps.
  • Oolon Coluphid, Dem0 and Otakumon for alpha testing.


by ChromeAngel - March 26, 2013, 07:10:05 pm - Discuss

Nearly a Beta - 7.50 Release Candidate 2

This week we're having practice run at the release of the next Exterminatus Beta. Two flavours of the EX install both need to be tested, the ZIP and the EXE.  These are what's called "release candidates" and are the last chance to get the installation working before the mod gets released mirrored and pimped all over the internets.

Updated Saturday March the 30th

These are both intended as full installations, to replace the current beta 7.25.  If you install this version you will not be able to play beta 7.25.  Both installers were updated to RC2 on march 30th.

Download Beta 7.50 RC2 (ZIP) (390,082 KB)
40ksource.com
chromeangel.co.uk

Download Beta 7.50 RC2 (383,873 KB)
40ksource.com
chromeangel.co.uk

Installation instructions

  • Uninstall any previous EX beta by deleting your sourcemods/ex folder
  • Run the installer and follow the instructions it gives you
  • Restart Steam.
You should now see both the Exterminatus Beta 7.5 listed in your library.

If you have problems installing or running this version please report it on the Steam Community Game Group discussion board.

Tweaks
  • Replaced the powersword effect particle system with a glowing blade texture as the particle were not compatible with the inferno pistol's melta beam.
  • Version 5 of city conflict is the new the standard city conflict,
  • The final barrier objective on ex_hive was buffed to have as much strength as the casket in ex_valley.
  • Reverted some of i'm a Turtle's new sounds that were not working (Boltgun clipping, some of the Carnifex growls).
  • Tweaked the preaching of Missiles and plasmabolts.
  • Tweaked the tyranid player models (trying to fix an engine crash when connection to running, populated servers).

EDIT: Updated Saturday March the 30th
Release candidate 1 has some minor problems that I wanted to address before the Beta, but RC2 wasn't ready for a mid-week test.

Spore mines seem to be doing a bit too much damage.  I don't like tweaking it this late, but it must be done.

The veteran power weapon effects need patching.

Tweaks
  • Buffed the health of Hive's final objective.
  • Nerfed the damage of Spore mines from 45 to 40,
  • Applied the powersword effects patch to the RC.

Beta Release Next Week
I want to run a quick test of these features before releasing a new Beta.  Awkwardly my internet connection will be disrupted in this coming week due to my line being upgraded.  This means I don't expect to be able to host my dedicated server during that week.   I doesn't feel right launching a new beta with CozWorld as the only server operator, so i'm looking to delay he Beta release until Saturday the 6th, even if RC2 is a glorious success.

by ChromeAngel - March 23, 2013, 03:21:42 pm - Discuss

Codex Exterminatus

Small patch this week, with some final (I hope) balance adjustments and tweaks.  I have also spent some time updating the help pages with the new wargear and latest tactics (proof reading required).

Download 7.35 (4,429 KB)
40ksource.com
chromeangel.co.uk

Installation instructions

  • Install Alpha 7.33 roll up if haven't already.
  • Extract the 7.34 patch to your sourcemods folder ( they should overwrite files in the ex_alpha folder ).
  • Extract the 7.35 patch to your sourcemods folder ( they should overwrite files in the ex_alpha folder ).
  • Restart Steam.
You should now see both the Exterminatus Beta 7.25 and Exterminatus Alpha listed in your library.

If you have problems installing or running this patch visit the Steam Community Game Group, chat room on Steam.  I'll be there to offer advice during testing times (please be patient, I will be in-game, participating in the test at the same time).

Balance
  • Buffed Venom Cannon to require only 1 reload between each shot
  • Nerfed Venom Cannon radius from 150 to 100 to reflect it's new, higher ROF

Tweaks
  • Tweaked the power weapon effect for view models (still no effect for world models).
  • Tweaked the Venom Cannon effect to reflect its actual area of effect.
  • Tweaked the Flamer code to try and prevent the intermittent client crashes from last week.
  • Documented the Flamer, Plasmagun, Venom Cannon, Powersword and Psychic Healing in the Help.

Catch Up
  • This patch also includes sounds, effects and map text that may have been missing in previous updates

Future
If the Venom Cannon balance changes prove to be balanced and fun next week we will have a full install ZIP to test out the release candidate for the next Beta version.  There is still a slim hope that The Vman and Im a Turtle will come through with some particle system and sound effect updates by then.

by ChromeAngel - March 17, 2013, 12:40:15 pm - Discuss

Links

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Offsite Links

Rival Species
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Mod Database - Gaming mods downloads, news & features!
Exterminatus - Rival Species 2 - Link
German Website

About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.