Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for the Source game engine (as used in Half-Life 2). EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Alpha 8.69 - Unflinching

Alpha 8.69 refines a wide variety of features, adds some new chaos props and a new map called Stronghold for testing.



Installer Alpha 8.69 ( 1.22gb )

Zip Archive Alpha 8.69 ( 137.92mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Alpha 8.69 Features
  • New Khorne Standard prop from Clay_More.
  • New Tzeench Standard prop from Clay_More.
  • New Nurgle Standard prop from Clay_More.
  • New Slaanesh Standard prop from Clay_More.
  • New imperial generator prop from Clay_More.
  • New manual pages for the Chaos Legions (requires proof reading, for grammar, spelling and Chaos Lore).
  • New map ex_stronghold, a domination style, chaos fortification, with custom textures by DontAsk4470.

Tweaks
  • DontAsk4470 has laid the foundations for the next level of detail pass on the CSM textures by adding the same shiny shaders as used by the imperial team models.
  • DontAsk4470 created improved textures for the Sawbones helmet and pauldron.
  • Replaced most low-res, human, kill icons with scalable, font-based, kill icons.
  • Tweaked ex_bunker to make the 1st objective easier to capture and the 2nd objective harder.
  • Improved the lighting and effects on ex_bunker.
  • Fixed translation issues on ex_bunker.
  • Added new chaos props to csm_thunderhawk.
  • Created a new MK III style helmet for the chaos weapons specialist.
  • Add a visual kickback effect to the BP combo consistent with the stand alone BP.
  • Gave WhiteLightningTwister a Hero tag for his contribution of ex_bunker.

Balance
  • Nerfed Apothecary healing aura to only health them 20% as mush as other players.
  • Nerfed missile launcher rate of fire from 1 second per shot to 1.5 seconds between shots.
  • Buffed fex armour slightly.

The major feature that had been intended for last weeks build was not successful, without it there was not enough to be worth a whole new patch last week.  So this week's update is somewhat patchy, but fuller.

Clay_more continues to churn out chaos weapon model variants at a tremendous rate.

8.70 won't be called a Beta, because of all the work Chaos still needs, but it will be a roll-up, full install version, with change logs, ModDB and Reddit posts and a number of extra steps that I don't do for most Alphas.  So, unless something is terribly broken by this patch I plan to take another 2 weeks to work on Alpha 8.70.

by ChromeAngel - July 01, 2017, 02:39:41 PM - Discuss

Alpha 8.68 - Attack of the Raptors

Alpha 8.68 add the final a new chaos player model, the Raptor class.  8.68 also comes with some map bug fixes and a number of other tweaks as the development team move toward a new balancing and polishing phase.



Installer Alpha 8.68 ( 1.16gb )

Zip Archive Alpha 8.68 ( 83.11mb )

The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Alpha 8.68 Features
  • New Raptor player model, raptor head contributed by Wikyyd.
  • Added a new map entity ex_team_award.  This will enable  mappers to reward all players on a given team at once.
  • New chaos prop from Clay_more, which can be seen on csm_thunderhawk.

Bugfixes
  • Fixed a bug in the ex_capture_objective entities handling of it's Captured input.
  • Still trying to get medics to hear themselves when they heal.
  • Still trying to get killers to hear themselves when they taunt after a kill.
  • Attempted to fix the stuck payload on ex_convoy.
  • Prevent he payload being damage by marines on ex_convoy.
  • Prevent imperials re-capping points on ex_bunker.
  • Prevent imperials damaging shield generators on ex_bunker.

Tweaks
  • Suppressed the pain sound from falling.
  • Tweaked the veteran plasma pistol first person shoot animation.
  • Tweaked the chaos dreadnaught aiming and idle animations.
  • Tweaked the vent system on csm_thunderhawk.

Wikyyd and Clay_more are both working on weapon models for the Chaos team.  The current plan is to start  adding chaos weapons after Beta 8.70, which will present the Chaos line-up to the wider world.

by ChromeAngel - June 25, 2017, 10:05:53 AM - Discuss

Alpha 8.67 - Dreadnaught Chaos

Alpha 8.67 features a new player model for the Chaos Dreadnaught class, created by contributor Clay_more and more marine voice acting from Bulwark and DortAsk.



Installer Alpha 8.67 ( 1.15gb )

Zip Archive Alpha 8.67 ( 55.92mb )

Fix for missing textures
Zip Archive Alpha 8.67B ( ~33mb )


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Patch for missing textures
The packaging tool messed up and failed to include the CSM dreadnaught textures.

  • Install as described above.
  • Download the "B" patch ( Zip Archive Alpha 8.67B ).
  • Extract the B patch to your SourceMods folder.  This should overwrite 2 files in you ex_alpha folder.

Alpha 8.67 Features
    s
  • New Chaos Dreadnaught player model from contributor Clay_More (AKA Stahlhagel).
  • New audio cues for responses during healing.   Voice acting by Buylwark, edited by DontAsk.
  • New audio cues for taunts after kills (IMP vs NID only).   Voice acting by Buylwark, edited by DontAsk.

Bug Fixes
  • Attempted to fix the payload getting stuck on ex_convoy.
  • Attempted to fix dreadnaughts and terminators being immune to melta weapons.

Tweaks
  • Suppressed chapter specific battle cries (waiting on a time to update the appropriate chapter packs).
  • Updates to the Chaos Dreeadnaught voice acting.

Known Bugs
  • The apothecary/sawbones cannot hear their own healing voice acting.
  • The killer cannot hear their own kill taunts, but everyone else can.

The new audio cues work on the same cooldown timer as the battle cries to try and keep marines from getting too gobby.

Apparently there was an update to the Source game engine rolled out this week to improve in-game voice communications.  It may have had other knock on effects that are not so well documented.

by ChromeAngel - June 18, 2017, 11:26:49 AM - Discuss

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Offsite Links

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About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.