Exterminatus - Rival Species 2


Welcome to the Exterminatus (EX) website.  EX is a team based, Warhammer 40,000 themed, total conversion for Half-life 2. EX is being developed by the team that brought you Rival Species for Half-life.

The Extermintus beta has been opened to the public for several years. You can download the latest beta from the Downloads page and play it yourself.

News

Fear the Genestealer in the Year of the Dragon

Happy new year 40k fans, it gives me great pleasure to finally announce the release of Beta 6 of Exterminatus - Rival Species 2.  This beta brings the number of player classes up to 10 and a total of 8 playable maps.  Additional new features in this version include against the clock missions, marine battle cries and burst mode for boltguns.

A list of Beta 6.0 download mirrors is available on the 40ksource.com downloads page, where you can find both a self-extracting installer and a Zip file around 310MB in size.
As with all recent EX releases the Exterminatus Game Group steam community page is the best place to find the servers and times to play EX.



Changes
The new (tenth) class in EX is the Tyranid Genestealer (AKA stealer), which is smaller and more agile than other tyranid classes and is available from the start of the game.   While Farseer was working in the animations for the stealer I had time to add a much requested feature, a rapid fire mode for boltguns.  The Specialist's Meltagun and the Zoanthrope's warp blast attacks have been brought into line with the boltgun by enabling them to fire through grates, making both classes more dangerous in tight, vertical areas like ex_hive and ex_orbital.  These improvements prompted widespread adjustments to the balance of others weapons and classes, specifically affecting the StormBolter and the Carnifex.




Beta 6.0 adds 2 new maps, ex_hive_city by Nqss and ex_orbital by Nic2 and Typheron.  A new timer has been added to the player's HUD in order to help players stay informed of their progress in “against the clock” missions.   ex_hive_city, ex_thunderhawk and ex_spacehulk have been updated to make use of the new timers.  Many of the existing maps have been polished to provide better atmosphere and game play, particularly ex_digsite, ex_lycantium and ex_ichar_iv.


I would like to take this opportunity to thank all the people that have contributed to Exterminatus and participated in playtesting tests leading up to this release.

Future Plans
I had planned to offer another feature poll, sadly we no longer have enough developers or testers to finish any more features.  Future developments of EX will therefore be on an ad-hoc basis, oriented around polishing the existing features toward a final 1.0 release.  Naturally i'll still be incorporating contributions as they occur.

by ChromeAngel - January 10, 2012, 09:08:13 pm - Discuss

Gift Wrapped War Without End

At long last the release of Exterminatus Beta 6 is close at hand.  We're having one final test in Sunday the 18th of December to make sure the new installer works and the final balance tweaks haven't broken the mod.   Then it's all systems go for a Chistmas blastoff.

I hope as many of you as possible will attend Sunday's test game as big games are inevitably better games.  If you're wondering when and where all these scheduled games are happening, it's all organized through the Rival Species 2 Game Group on Steam.


Download Installer (305,407 KB)

Downloads page

This is a self extracting installation that installs alongside the existing EX beta. The final Beta 6 will come in a .zip file version too, but for we need to test the installer.

by ChromeAngel - December 17, 2011, 06:31:13 pm - Discuss

Genestealer Public Alpha

All the features intended for the Genestealer patch have been completed. I have been trying to get them balance tested since late July, but I haven't been able to corale enough team members or alpha testers together at one time to get large enough game going.

As a result i'm opening up the alpha build to the general public in that hope that we'll be able to get together much larger testing crew.  This build is a patch from 5.51 (the latest beta) to 5.993(a beta 6 release candidate) not a full installer, so you'll have to have the current beta installed to use it.  This patch is about 87MB as it adds a load of new models skins and replaces most of the maps with newer builds.

Download Mirrors


Additional 5.94 Patch

Additional 5.95 Patch

Additional 5.96 Patch

Additional 5.97 Patch - Undead

Additional 5.97B Patch

Additional 5.98 Patch

Additional 5.99 Patch

Additional 5.991 Patch

Additional 5.992 Patch

Additional 5.993 Patch

Installation instructions
  • Install the Exterminatus 5.51 Beta (if you haven't already)
  • Copy your "SteamApps/SourceMods/ex" folder and name the copy "ex_alpha"
  • Extract the ex_alpha_patch_5.93.zip file to your SourceMods folder (all these patches should overwrite some of the files in the "ex_alpha" folder)
  • Extract the ex_alpha_patch_5.94.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.95.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.96.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.97.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.97b.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.98.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.99.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.991.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.992.zip file to your SourceMods folder
  • Extract the ex_alpha_patch_5.993.zip file to your SourceMods folder
  • Restart steam (You should now see "Exterminatus - Alpha v5.993" appear in your installed games library)

New Features
  • Additional 1st tier player class for the tyranid team Genestealers, armed only with talons.  The gameplay balance of this class needs testing as does any side-effect his special "leap" move (2ndry fire) .
  • Burst Fire mode for the Boltgun (switch modes with the secondary attack).  Needs balance testing in range of situations.
  • Map voting, bind the map vote screen to a key through the options menu.  Only maps listed in the map cycle.txt will be listed.
  • Map and HUD Timers, so Typheron can get adding them to his holdout maps.
  • Map ex_hivecity by Nqss
  • Add a ServoSkull NPC, purely asthetic, not included in any of the map yet, but added it to the FGD.  Model by Valentin Pavluchenko (via Nqss)
  • Added an autogun prop, original model by DarkWulf, I just got around to texturing it.

Changes
  • Map ex_ichar_iv_8_0 ,new version from Loxn
  • Map ex_oribtal (fomerly ex_nic) by Nic2, Typheron and Chromeangel, new version with  with improve layout, lighting, polish, missions, translations and thumbnail for voting
  • Map ex_thunderhawk , re-worked with timers
  • Map ex_spakehulk, re-worked with timers

Bug Fixes
  • Fixed a bug where an empty plasma pistol would prevent veterans from using their chainsword (thanks to WangTangManPro for the bug report)

Known Issues
  • The menu backdrop still says "BETA", even though it's an alpha

+++EDIT - October 09, 2011, 02:23:14 pm +++
Due to some bugs found during fridays test i've added a second alpha patch to fix some of he problems the carnifex was having moving around.  The patch also addresses Genestealer exploits on Lycantium and adds a whole new version of Hive City.

The link to download this patch is listed above.
---EDIT---

+++EDIT+++
In response to bug reports and player feedback during last Sunday's test i've added a 3rd alpha patch.

New Features
  • Added a fire mode indicator the imperial ammo HUD
  • Added a new Ultrmarine (power) sword prop by Farseer, for use in new and updated mas

Changes
  • Bolters no longer reset to single shot mode after reloading
  • All players are now immune to falling damage (although they still make falling pain sounds)
  • Shortened the default spawn wave length ( ex_respawn_wave_length ) from 20 to 15 seconds.
  • Nerfed the Genestealer class by reducing it's health from 110 to 80

Bug Fixes
  • Fix timer countdowns being clipped at certain resolutions
  • Fixed  a sky box bug in hive_city
  • Prevented spawning frozen immediately after the map loads (an old old bug)

The link to download this patch is listed above.
---EDIT---

+++EDIT+++
In response to bug reports and player feedback during last Sunday's test i've added a 4th alpha patch.

Changes
  • Buffed the Genestealer class by increasing it's health from 0 to 85, this should allow them to take an additional bolt pistol hit before dying

Bug Fixes
  • Fix timer countdowns with 2 line descriptions being clipped
  • Fixed a hole in the room of ex_digsite's outpost objective
  • corrected some messed up clipping on kill icons for veterans, terminator and stealers/li]
The link to download this patch is listed above.  I think we're getting close to a new beta release, Sunday's test will tell how true that is.
---EDIT---

+++EDIT+++
In response to bug reports and player feedback during last Sunday's test i've added a 5th alpha patch.

Changes
  • Tweaked the meltagun, so it now fires through grates, but does a little less damage
  • Tweaked the Warp Blast secondary fire, so it now fires through grates (still working on the primary)
  • Nqss has changed ex_Hivecity to use timers, either control point can be re-captured while it's timer counts down.

Bug Fixes
  • The veterans pistol should now show a pistol kill icon
  • The veterans chainsword should now show a chainsword kill icon
  • Plugged an exploit in ex_Spacehulk that enabled stealer rushing
  • Fixed a couple of minor bugs in ex_Digsite

The "Burning Bug" has been heard in recent tests.  Please keep an ear open for this anomaly and report in as much detail as possible any situations when it occurs.  We're trying to work out how to reproduce it in lab conditions, so it can be tracked back and fixed.

The link to download the 5.97 patch is listed above.  I just realized I missed a file out of the patch, so i'll have to post a 5,97B patch in the morning. (Done)
---EDIT---

+++EDIT+++
In response to player feedback during last Sunday's test i've added another alpha patch aimed at re-balancing EX to take burst fire into account.

Changes
  • nerfed the boltgun rate of fire by 0.03 of a second per shot and reduced the damage per hit by 1.
  • Reflected the boltgun changes in the stormbolter.
  • Reduced the maximum melta damage per tick by 2
  • Made a slight speed increase to the thrope's warp bolt projectile
  • Tweaked the lighting and added servo skulls to Lycantium
  • Nqss has rebuilt most of the terrain in Digsite(_57) we need some player feedback on the new look.

The link to download the 5.99 patch is listed above.  I'm expecting that the carnifex will get the most benefit out of this patch, although the Thrope should be able to hang in combat a little longer too.  I hope enough of you guys can tear yourselves away form MW3 and Skyrim for an hour or so to help us gauge the balance.
---EDIT---

+++EDIT+++
In response to player feedback during last Sunday's test i've added another alpha patch aimed at re-balancing EX and fix a client crash that was occurring.

Bug Fixes
  • Avoid a crash being produced when a bolter is holstered and the play isn't switching to another weapon.  Not sure when exactly this is, but I suspect it's when a dead marine drops his bolter.


Changes
  • Nerfed carnifex health from 550 to 505.
  • Buffed the maximum melta damage per tick by 1
  • Reduced the spread on the thrope's warp bolt projectile

The link to download the 5.991 patch is listed above.  
---EDIT---

+++EDIT+++
Attempting to fix a particularly vauge client crash that occurred during the 5.991 test.

Bug Fixes
  • Avoid a crash that appears to be produced when a bolter switches fire modes
---EDIT---

+++EDIT+++
Attempting to fix a crash relating to player ragdolls and another related to how the boiter the switches fire mode.

Bug Fixes
  • Avoid a crash that appears to be produced when a bolter switches fire modes
  • Avoid a crash that appears to be produced intermittently when a player ragdoolls
  • Made another attempt at fixing "the burning bug"

Changes
  • Rebuilt the final objective of ex_spacehulk which should avoid the problem of the un-pressable button
  • Attempted to plug all the Stealer holes in ichar_iv (I had to got back to an old version since I don't have the source for version 8 and Loxn is LITW, there may be some old bugs re-appearing)
  • Nqss has made several changes to Hive City including spawn protection for the marines and marine only doors
  • Farseer has re-recorded the "For the Emperor" battle cry that was popping in previous builds
---EDIT---

The link to download the 5.993 patch is listed above.  If we get any more client crashes please can you email me (leader@40ksource.com) the .MDMP files from your steamapps/<yourname>/source SDK base 2007/ folder.

by ChromeAngel - September 27, 2011, 12:57:50 pm - Discuss

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About Exterminatus

Two teams/species featured in the first version of EX are the Imperium of Man (represented by tactical marines of Ultramarines chapter of the Adeptus Astartes) and Tyranid Hive Mind (represendted by creatures of Hive Fleet Behemoth).

Each map plays through a series of objectives, capturing the final objective delivers victory to your team. Players that do well in combat or by capturing objectives are rewarded with the option to play better classes. Each team has five playable classes, each with their own weapons and play style.


More information about the gameplay of EX can be found in the player manual we are writing. If you have any questions please feel free to post them on the EX forum.

 

All trademarks (c) by GAMES WORKSHOP Ltd. This project is in no way affiliated with GAMES WORKSHOP.