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1  Exterminatus - Rival Species 2 / Player Discussion / New Classes on: October 29, 2007, 11:12:27 PM
the only thing that is possible AT ALL is terminators and genestealers.  Almost definitely, nothing else will be done, and it is extremely unlikely that there will  be no termi's or stealers.
2  Exterminatus - Rival Species 2 / Player Discussion / Map Style on: September 08, 2007, 12:00:40 AM
Well, I'm working on a Space Hulk map for when the Ultramarines are scouting for Tyranids to prevent a re-infestation after clearing the planetside.
3  Warhammer 40,000 / Discussion / I need help making a small army list! on: September 07, 2007, 11:56:08 PM
I have 2 tac squads, 1 librarian, I have a captain sicarius model ready to convert.  I have 1 Assault squad also.  help meh!  a 500 - 1000 point army if possible would be nice.

2 tactical squads

1 librarian

1 possible force commander

1 assault squad

REMEMBER THIS IS BLOOD RAVENS!
4  Exterminatus - Rival Species 2 / Player Discussion / New Classes on: September 07, 2007, 11:48:37 PM
Genestealer would be sweet because I'm making a space hulk map, which means terminators VS genestealers Cheesy
5  Exterminatus - Rival Species 2 / Player Discussion / THE "hi i'm new" thread on: September 07, 2007, 11:47:48 PM
Oi!  I'm Doombringer, Pasanius, and Hollywars.  You old school guys like OlimnuZ and the Dev Team remember me and my CC skillz.  I'm 12.
6  Exterminatus - Rival Species 2 / Player Discussion / Quote of the day on: September 07, 2007, 11:46:46 PM
No rest, no respite!
7  Warhammer 40,000 / Discussion / Favourite gun(s)? on: September 07, 2007, 11:20:38 PM
Flamers Cheesy!  >.> <.< SM Rhino drive-by :3
8  Exterminatus - Rival Species 2 / Player Discussion / drop pods on: September 05, 2007, 01:32:51 AM
Quote from: "Typheron"
although it would reduce the need for the runway, it would take away the cinematic feel, as space marines dont parashoot (several tons of power armour tend to fall like a very heavy brick).

What im doing is putting all spawns on roofs or in squares, but mainly roofs. This allows a lot of space for the dropship to fly about in.

However the spoawn point and the drop ship dont need to actually be near each other, so in theory you could have it "hover" over a point and just spawn everyone under it.


Assault Marines get the jump packs that act like parachutes in dropping from Thunderhawks, and there is always the possibility of Grav-chutes.
9  Exterminatus - Rival Species 2 / Contributions / ex_Spacehulk on: September 04, 2007, 10:34:51 PM
Yo.  I'm making a space hulk map because I have suddenly become obsessed with them and the fact that they have no skybox Cheesy.  (Typheron told me to >.>)  So, I'm FINALLY going to do something for you guys Cheesy!  The Tyranids will start in a more "Organic" part of the space hulk and the Space Marines spawn at a drop pod / Assault boat.  VERY enclosed space, Tyranids get the advantage, but meltagun and heavy bolter will work amazing at ends of corridors.

If anyone has anything to give me as in prefabs for like an imperial dropship or aquilas or textures for the tyrand part, send it to me at battleboar1337@gmail.com
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