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1  Exterminatus - Rival Species 2 / Open Testing / Re: Suggestions and Requests on: June 17, 2011, 06:21:56 PM
bender072 , impossibruh ! the IA cant recon team. it is "all player ally" or " all player evil"  for him. ( or need moar devs to do this) And i thought every body had ever ask for it.





+1 for the marine. maybe nerf the melta. heavy is tiers 3 unit too, so seem ok to him to pwn smaller nids.

+1 for health regen for the aliens.

if dont nerf the SM, maybe just up the nids ? maybe get the fex improved armor Vs melta, cuz melta ar just unbeatable. A anti cac guys vs a cac army,  with a no-recoil  infinite ray of death (ok, reload somedays )
2  Exterminatus - Rival Species 2 / Contributions / Re: More Chapters on: June 15, 2011, 10:23:44 PM
maybe just a chapter for a map ? seem easier to make than a random choose.
3  Exterminatus - Rival Species 2 / Player Discussion / Re: Genestealers on: June 15, 2011, 09:35:25 PM
yesterday we had a 20 players game. the exterminatus community is not dead.

4  Exterminatus - Rival Species 2 / News / Re: Spring 2011 News on: June 14, 2011, 12:58:43 PM
I have think of something.  many tester prefer to stay marine, and be nids is for them not as cool as spehs mehrenhs. Take the  warior shooter, he is insanely powerfull ( when you face it as marine ) but he fell like a water gun, no recoil, no accuracy and all.  the fex is still hard to play  with all the litle door and all. And lack of the BATTLE BROTHER trip.

We know too, when Natural selection will came out, EX will be in his shadow, same gameplay, blahblah.

So it is possible to use the nids race as a AI ? this would make somethink like a " last stand" as dow2 gamemode.

There where a little mod called eXterminate ( weird, no ? ^^ ) who was doing that. just spawn wawe of zombie/antlion/head crab on a arena where random weapon/ammo spawn. 

With a team based cooperation, or maybe some objective, and a insane difficulty ( they are fking nids, not 1shoot little zombie ) this can be awesome. The "hold the line against shitload of alien" thing suit well the space marine.


5  Exterminatus - Rival Species 2 / Player Discussion / Re: Red VS Blue on: March 09, 2011, 10:58:37 PM
if dark red, dont see the skin...
6  Exterminatus - Rival Species 2 / News / Re: In all things balance on: March 09, 2011, 06:50:03 PM
some people  think the dmg of the stormbolter has to be nerf, and  the ammo has to be increase.


7  Exterminatus - Rival Species 2 / Player Discussion / Re: Red VS Blue on: March 09, 2011, 06:45:52 PM
+1 red, need to keep the color of the team.

8  Exterminatus - Rival Species 2 / Open Testing / Re: First impressions on: February 18, 2011, 09:42:30 PM
use the combine soldier  code, maybe ? is make a team "ally" is easier  than change all the " follow Freeman " of a friendly unit ?  for nyd  ripper swarm   who "pounce" like headcrab ?

I dunno, but on Gmod 10, seem to have many bot unit, no ?

edited by the inquisition, mind the language please

9  Exterminatus - Rival Species 2 / Open Testing / Re: FINALY played on: February 17, 2011, 01:54:30 PM


ANIMATION speed fix for everyone
  no, moonwalk for everyone ! ^^



What do you mean about animation speed?  Can you elaborate?

he say make the need speed at croush must be the same as normal speed.

Like in the avp game.

if you have to stand to run, it will be fine for the gameplay, and the Rp

+1 for a heavy run, but make it SLOW to take your bolt after, so you wouldn't spam it. someone like 2sec for be ready to aim after run.
10  Exterminatus - Rival Species 2 / News / Re: Beta 5.05 - Thinking Thrope on: February 02, 2011, 01:55:02 PM
i have see somewhere in the forum a next unit for nyd will be the healer thrope.

We know the first attack of the zoa is nearly useless. Why dont send the heal attack to the normal zoa ?   This wouldn't be so Op, if it drain the same ennergy, No ?
11  Exterminatus - Rival Species 2 / Player Discussion / Re: Suggestion & User Discussion: Assault marines. on: February 02, 2011, 01:35:52 PM
Assault marine will broke the veteran class. the mines idea is not good, the Ex map are too small, it would be op. Poor fex has to deal with every door, and bug who stuck them, if they have minefield to get them too...

 And make a  Cac class, for a ranged team, is like making a fex
for the marine, a guy who taunt the entire team, when all others ranged keep firing.

But the idéa is not so bad, the nyd claws should be upgrade, in the spread, to be sure the assault marine has to be skilled to survive.  

And make it a T3 class, kuz i dont want the game will finish in licta rush vs assault rush. and  for the poor vet class.
12  Exterminatus - Rival Species 2 / Player Discussion / Re: Smaller Tyranid species? on: February 02, 2011, 01:34:14 PM
a playable gaunt would be cool, cuz little thing who move fast will be a pain to kill with a gun who fire so slowly...  this can make a anti specialist nyd too, he would use a entire canister of fuel to kill a single one...

maybe make a gardmen class too ?

13  Exterminatus - Rival Species 2 / Open Testing / Re: Regarding Rate of Fire for the Bolter on: February 02, 2011, 12:50:20 PM
thing That, when you fire the bolter :

http://www.youtube.com/watch?v=tnHyEhS1lSM&feature=related

http://www.youtube.com/watch?v=A4BD8uiTUGw&feature=related

Dont think dow 1, more Dow 2

in dow 2, the heavy bolt guy has the same rate  as in exterminatus, or of a tactical marine in dow 1...

Maybe, make a better rate of fire, at the cost of a "the specialist" like recoil and spread. but the fex will dont like it.
14  Exterminatus - Rival Species 2 / Open Testing / Re: First impressions on: February 02, 2011, 12:34:14 PM
make, when you take a position, pop a turret who last 30 sec, crushable only by 3 warior or a fex, for give time to marine to retreat  ? and same to nyd, to be fair.


or, in every position taken, pop 5 guardmen, and Gaunt for nyd, who are dumbass, but can handle 2 warior and 2 marine before dying ? ( they dont respawn after diyng, just when poz are capped. )

The 2nd choice look great to me. it would stop situation like " we have charge, killed everyone with big casualty, i capped the poz, but  before, the entire ennemy team have respawn behind me. position lost.

and this dont seem to be too hard to code...   use antlion IA for hormagaunt is possible ? random rebels for guardmen ? the skins is already here, why dont use it ?
15  Exterminatus - Rival Species 2 / Open Testing / Re: Tyranid Access All areas, where are the problems? on: January 27, 2011, 06:31:18 PM
tunnel with Gas station on the thundermap. the fex, zoa and lictor are stuck to get in, and only the fex for get out. sometime he is blocked prone where they would be able to run ( in the road )

The heavy door in Hive map. sometime the upper side of the door open, alowing the fex to run into. many time not.  this door is ruining the map, the marine have 2 entrance to this room too...
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