Pages: 1 ... 4 5 [6] 7 8 ... 10
 51 
 on: May 07, 2017, 12:23:00 PM 
Started by ChromeAngel - Last post by ChromeAngel
Big news week, this week.  The EX Greenlight plan has reached it's conclusion.  Contributors have been getting to grips with building levels for the new CSM team, we have several rough new maps to tes in Alpha 8.62.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.


Progress on the Greenlight plan
  • Port the EX code to the latest Source 2013 code base. DONE
  • Create a new Offline Tutorial map to introduce new players to EX. DONE
  • Continue to improve the lighting and detailing of the maps, to make them bolder and more polished. DONE
  • Create a Venom Cannon war-gear set for the tyranid warrior priced in the 75pt category. DONE
  • Create a Dual-wielded Devourers war-gear set for the Carnifex. DONE
  • Give marines points for killing barbed strangler projectiles.  DONE
  • Create a Vox menu that doesn't block gameplay.  DONE
  • Server Browser workaround.  DONE
  • Steam Overlay.   FAILED (with workaround)
  • Seek GW's permission to put EX on the Steam store as a free mod. REJECTED

Games Workshop's (GW) Group Legal Department replied to my email asking if it was OK to put EX on Steam. Sadly GW  confirmed my suspicion that using Steam Greenlight to distribute EX would be against their terms of use for their Intellectual Property.  Since they won't give us permission the Greenlight plan is over.  

The best I can do is try to find an alternative method of updating the mod.  This won't get EX the exposure it would get from the Steam Store, so any assistance in publicising EX would be welcomed.  In this vein WhitelightningTwister has started an Exterminatus Discord server .


Alpha 8.62 Features
  • New map ex_bunker, with Defence game-play and the Chaos team from WhitelightningTwister.
  • New map ex_garage, with experimental King of the Hill game-play and the Chaos team from WhitelightningTwister.
  • New map ex_temple, with team deathmatch game-play and the Chaos team from DontAsk4470.
  • New player model for the Chaos Renegade class.
  • ex_dropzone entities now have a OnSpawn event that mappers can use to scipt behaviours when a player spawns in particular spot

Bug Fixes
  • Specialists beware! Humans are no-longer invulnerable to flame.
  • ex_filter_team entities should now work correctly with the CSM team.
  • ex_capture_objective entities now correctly fire their OnChaosCapture event.
  • Ammo shrines should be working again now.
  • The Chaos team logo should no longer get stretched in the Team selection menu.

Future
The renegade is just one of the many new Chaos classes that are waiting for new assets.  If like Wikkyd, DontAsk and WhitelightningTwister you would like to contribute content or help with EX please email me leader@40ksource.com .


 52 
 on: April 30, 2017, 09:42:12 AM 
Started by ChromeAngel - Last post by ChromeAngel
Alpha 8.61 features a new Chaos Space Marine (CSM) team, which is a major change in direction for EX. Also featured in this Alpha a new level ex_streets by WhitelightningTwister.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Features
  • New IMP VS NID map ex_streets by WhitelightningTwister.
  • New stained glass window textures and Chaos capture sound by DontAsk4470.
  • New FGD file for authoring IMP VS CSM maps and a CSM test map called tech_adpet_lab_861.
  • Added a chaos option to the team selection menu, chaos class selection and chaos team HUD.
  • Placeholders for the CSM player classes..

Chaos Space Marine Classes
  • Renegade (basic tactical class)
  • Aspiring Champion (chaos veteran, Champ for short)
  • Raptor (fast assault class)
  • Havoc (heavy weapon class)
  • Chaos Terminator (with custom player model!)
  • Chaos Dreadnaught (we might make this a Hellbrute at some point)

DISCLAIMER
The CSM player and weapon models, graphics, sound and weapons are all place holders for the assets I plan to add to the mod before Beta 9.  

Many of the mod's systems have had to be changed to support the CSM team, some of them may have been missed, some of them may have been broken, this is why we test.  

Even with these changes EX only supports 2 options for maps IMP VS CSM and IMP VS NID, other combinations have not been coded for.

Future
Wikkyd's space marine scout player model is nearly ready for texturing.  I hope we'll be able to get him in-game for the summer.

We have a whole bunch of Chaos marines that need custom assets.  If like Wikkyd, DontAsk and WhitelightningTwister you would like to contribute content or help with EX please email me leader@40ksource.com .

The Greenlight plan is kind of stalled.  I have contacted GW, but only received automated responses to my emails.  Without a definitive yay or nay it leaves me in a quandary on how to proceed.  It looks like Steam Direct still isn't a thing, but Greenlight might be going away before we can complete the process.  My "plan B" was to investigate ModDB's Desura service, but apparently that has been sold off and is currently offline.  Plan "C" is a homebrew self-updater for EX, but that's still pretty sketchy at the moment.


 53 
 on: January 04, 2017, 09:54:05 PM 
Started by ChromeAngel - Last post by ChromeAngel
Beta 8.60 is about improving the quality, stability and 40K feel of Exterminatus (EX), rather than new game play features previous Betas have showcased.  The reason behind of all this work, beyond just making EX better is to get more players involved and get EX self-updating by getting EX on Steam.  In order to get EX on Steam we need to obtain the permission of Games Workshop, who own the Warhammer 40k franchise.  The better EX makes 40k look, the more chance I think we have of getting that permission.


Installation instructions
  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once.  You can exit once the menu has finished loading.
  • If you already have a copy of the EX Beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Beta 8.60 listed in your library.


Progress on the Greenlight plan
  • Port the EX code to the latest Source 2013 code base. DONE
  • Create a new Offline Tutorial map to introduce new players to EX. DONE
  • Continue to improve the lighting and detailing of the maps, to make them bolder and more polished. DONE
  • Create a Venom Cannon war-gear set for the tyranid warrior priced in the 75pt category. DONE
  • Create a Dual-wielded Devourers war-gear set for the Carnifex. DONE
  • Give marines points for killing barbed strangler projectiles.  DONE
  • Create a Vox menu that doesn't block gameplay.  DONE
  • Server Browser workaround.  DONE
  • Steam Overlay.   BROKEN (with workaround)
  • Seek GW's permission to put EX on the Steam store as a free mod. NEXT

The end of Greenlight
In the last week Valve (developers of the Source game engine and owner/operators of the Steam platfrom) announced the end of the Steam Greenlight system for releasing games on Steam.  They have announced it will be replaced by Steam Direct, some time in Spring 2017 (in valve time), in an attempt to reduce the amount of low quality content their platform has been swamped by since the introduction of Greenlight.  Few details have been announced about Steam Direct, so far, but it seems to include a per-game advance fee to be paid (possibly as high as $5000) and the removal of the, easily rigged, voting system.

The announcement of Steam Direct, does not substantially change the plan for EX.  We still need to seek GW's permission first and there was always a fee for using Greenlight the first time anyway.  So long as the fee for Direct is not at the high end of the scale i'm willing to cover that expense out of my pocket.

Steam Overlay
The Steam Overlay feature that allows you to chat and take screenshots in-game is broken in all mods using the Source SDK Base 2013.  It's not just EX.  There is a workaround to get it working again.  Unfortunately the workaround is not compatible wit the EX installer, so I have been unable to automate it for you.

How to apply the Steam Overlay Workaround to EX can be found by following the link.

What's new since 8.38?
In order to add a Tutorial to EX the main game menu has been modded to an EX style menu with chunky 40K themed buttons.  Since the Find Server screen was also redundant that has also been replaced with a custom screen for locating and connecting to EX servers.

The EX tutorial map now features an introduction to ammo shrines, a working firing range and options to change classes and teams along with a more detailed 40k look.



In-game cancelling the wargear menu should now take you back to the class menu for your team, should you decide none of the wargear you can afford is appropriate.

Capture points have been enhanced with better textures and an increase in the default capture time (up to 7 seconds from 5).  The increase capture time to balance an overall increase in player speeds, both in normal running and charging.  Previously an issued in an unmodified part of the SDK had prevented many classes for reaching their designed top speed.

Some of the custom props used in EX maps have been enhanced with higher detail geometry and textures.

Many of the maps have been improved by adding greater detail and employing more 40k themed textures.  

The space station map ex_orbital uses new textures and more detailed props then before.
The industrial warehouse map ex_ichar_iv also uses new textures, but has also had some exploits with the leap mechanic patch and improvements to many particle systems.
The intact city map ex_lycantium has Improved the technical quality of the lighting, added details and new textures.
Our Forge World map ex_forge has had more details added, particularly to the team's starting objectives.
The rural map ex_valley has been updated to prevent any Leap exploits and make use of the new 40k textures.
The city defence map ex_city_conflict already looked awesome, so i have just patched some potential exploits using the leap mechanic patched.

While there are no new classes in Beta 8.60 nearly every class has seen some changes.

The Tyranid warrior class has received the most improvements, largely to it's war-gear.  However the hoof sounds that were missing in the previous Beta have been restored.  The Devourer has had it's damage nerfed slightly, since they were rather overpowering for the price.  The cost of a Venom Cannon has been severely reduced for Warrior's to reflect their actual performance in combat, which has actually been boosted by changing the way it regenerates the shards it fires.

The Barbed strangler and it's projectile shave received more updates than any other class or weapon.  Projectiles now  do extra damage when they first latch on to a victim, but don't increase the damage they do over time and only do a limited amount of damage before self-destructing. The pulling strength of projectiles has been increased slightly to make them more disruptive during their short lifespans.  It;s owning player now gets a notification sound when a projectile dies.  Projectiles now have half as much heath as in the previous beta, making them even quicker to kill if you have enough fire-power to cover you battle brothers.

The space marine Specialist class has been made more expensive to make them a rarer sight on the battlefield, this is part of general movement to making the reward classes feel more rewarding and reduce the number of very powerful classes that you see at one time.

Plasma weapon effects have been shrunk to better reflect their area of effect, making it easier for a specialist to see what he's shooting at.  Improved Plasma-gun sound effects have also been contributed and built into this Beta.  The cost of the Plasma-gun has been increased slightly to reflect it's actual effectiveness. The Flamer has been reduced in cost by the same amount, reflecting it's damage dealt.


The Veteran class has been reduced in cost to make them a more tempting choice.  The veteran's Plasma pistol has improved particle and sound effects.

I've fixed the Genestealer missing sound effects from the last Beta and added a new client console variable to control how Leaping is triggered, see the EX manual for ex_leap_mode.

The number of points a player needs to earn to afford a Dreadnaught has been increased a lot, to make them much rarer.  Dreadnaughts step and jump heights have been boosted to prevent then sticking on terrain.

Tyranid Carnifexes are also much more expensive and their Devourer Host wargear has also been made more expansive to reflect their awesome mid to short range fire-power.

Biovore can now crouch to aim, this decreases the spread of their mines, but reduces the rate of fire.  Spore mine particle effects have been shrunk to better reflect their area of effect and reduce particle clutter.

The reward points player need to save up for the Heavy, Terminator, Lictor and Zoanthrope classes have all been increased to prevent either team swamping the other with this very potent classes.

What's next for EX?
Beyond the Greenlight plan I've already started asking EX players about what direction the mod should take for Beta 9.0 and beyond.  I'm inclined to start adding a third species to the mod.  Visit the planning Beta 9 steam discussion thread and have your say.


 54 
 on: January 01, 2017, 09:51:25 AM 
Started by ChromeAngel - Last post by ChromeAngel
Beta 8.60 Release Candidate 3 (RC3) features fixes and improvements to the maps  ex_lycantium, ex_orbital and ex_ichar_iv including some new 40k textures and a new prop.  As I described in detail last week RC3 is part of the final build up to a very important Beta release.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have a copy of the EX beta, delete it.
  • Run the release candidate installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus Beta 8.60 listed in your library.

Features
  • Fixed the missing skybox models on ex_lycantium.
  • Improved the texture on the capture objective model.
  • Updated textures on ex_ichar_iv to use newer EX textures rather than generic Source ones.
  • Added a higher detail version of the square eagle prop.
  • Updated textures on ex_orbital to use newer EX textures rather than generic Source ones and to use the new eagle prop .

So long 2016, Happy New Year 2017!


 55 
 on: December 24, 2016, 03:39:44 PM 
Started by ChromeAngel - Last post by ChromeAngel
Every 10 or so Alpha versions I like to roll out a Beta to a wider audience.  I try and ensure we get the best possible Beta experience by putting out a Release Candidate (RC) build to Alpha testers before the Beta itself.  This Christmas weekend i'm releasing the first candidate for Beta 8.60.     This release polishes up the current EX features in preparation for a very important Beta.

As per the plan I will be asking Games Workshop (GW), very nicely, if I can put Exterminatus on Greenlight to get the mod on the Steam Store.  Beta 8.60 will be the version they see and the presentation that will inform their decision.

To ensure all players are using the exact same version there is no patch of 8.60 RC2 only a full installer and large 7zip archive (it's too big to use regular zip).

Oops!  I accidentally released 2 different versions of RC 1 on xmas eve.  To resolve the differences and clear any confusion i've repackaged the best version as RC 2, please re-download.  Sorry for the inconvenience.


The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Release Candidate
  • If you already have a copy of the EX beta, delete it.
  • Run the release candidate installer and follow it's instructions.
  • Restart Steam.  You should now see Exterminatus Beta 8.60 listed in your library.

Tweaks
  • Removed duplicate and redundant files from package.
  • Improved lighting and added details to ex_lycantium.
  • Added more details to ex_forge and restored the missing entities from previous build.
  • Added more details and tweaked some particle systems on ex_ichar_iv.
  • Added more details to ex_valley and updated some surfaces to use newer textures.
  • Added the option to change teams to the Tutorial
  • Added more details and improved the look of the Tutorial

I'll be playing and recording some games this week to prepare some fresh presentation materials in readiness for a full Beta release in the new year.


 56 
 on: December 18, 2016, 10:28:07 AM 
Started by ChromeAngel - Last post by ChromeAngel
Alpha 8.57 features a new main menu and visual improvements to the Tutorial and Forge maps.


The ModDB mirrors unlock at 14:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Tweaks
  • Main Menu has new button graphics.  I've had to drop the goal of having keyboard control of the menu because this version of the engine just doesn't support that without coding replacements for all the sub-menus and dialogs too.
  • Tutorial has been prettified by adding some more details.  Hopefully this will make a better first impression on new players.
  • Forge maps have had more detailing added to the Tyanid and marine start rooms.

Bug Fix
  • Fixed a bug in the new Find Servers window that would cause it not to connect when a full length IP address was entered.


We've hit a dead-end with Wikkyd's new prop model.  The model compiler fails with a "too many indices" error.  i'm not giving up on it yet, but doesn't feel worth spending many more hours on.

The work on the tutorial and Forge are the start of a fresh quality pass over all the maps.  Expect to see more updates in the new year.


 57 
 on: November 27, 2016, 03:44:56 PM 
Started by ChromeAngel - Last post by ChromeAngel
Alpha 8.56 features a selection of tweaks to the Barbed Stranger weapon, Spore Mine and Plasma particle effects and the map ex_fortress.


The ModDB mirrors unlock at 16:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Tweaks
  • Barbed strangler projectiles now do a limited amount of damage before self-destructing.  Controlled by the server setting ex_bs_dmg_limit, which defaults to 56.
  • Barbed strangler projectiles now extra damage when they first latch on to a victim.  Controlled by server setting ex_bs_attach_dmg, which defaults to 21.
  • The pulling strength of Barbed strangler projectiles has been buffed from 30 to 35.
  • Spore mine particle effects have been shrunk to better reflect their area of effect and reduce particle clutter.
  • Plasma weapon effects have been shrunk to better reflect their area of effect.
  • New version of ex_fortress from DontAsk with some aesthetic improvements.

For the Future
  • I want to add keyboard control to new main menu I added in 8.53.  It's a matter of polish.
  • Also working on texturing a prop contributed by Wikkyd.


 58 
 on: November 13, 2016, 12:10:02 PM 
Started by ChromeAngel - Last post by ChromeAngel
Alpha 8.55 features a new method of connecting to EX servers as a workaround for the server browser issue.  Although this isn't as automated as I would like it should make it more convenient to connect to a server.


The ModDB mirrors unlock at 12:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Feature
  • The server browser has been replaced with an embedded browser directed to the Steam Community group page where a list of known servers is maintained.  It is shipped with a default of the IP address of the Alpha Testing server as it was at build time.  Simply lookup the server address on the page, enter it and click connect.  No more fussing about with the console to connect.

Is the new server connection too slimline?  Does it need instructions on the form to tell you what to do?  Do you need a way to get at the default server browser?

For the Future
  • I want to add keyboard control to new main menu I added in 8.53.  It's a matter of polish.
  • Plasma FX and Sporemine FX both need scaling down and speeding up.  I'm getting pretty close with my tool to manage them, but it's also throwing up some new technical issues.
  • Also working on texturing a prop contributed by Wikkyd.


 59 
 on: October 23, 2016, 01:53:46 PM 
Started by ChromeAngel - Last post by ChromeAngel
Alpha 8.54 features a remixing of the powersword sounds, the return of some classic chainsword sounds and tweaks to the main and class menus.


The ModDB mirrors unlock at 15:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Tweaks
  • Reverted the chainsword sounds to use an earlier, more consistent send of effects.
  • Reverted the powersword missed sound effect and mixed a new powersword hit effect to match it.
  • Hide the main menu during map loading.
  • made another attempt at getting the Class menu to go back to the Team menu when cancelling with the 0 or escape keys.

For the Future
  • I'm still trying to resolve the server browser issue.  There doesn't seem to be much info available.  It does seem to be EX specific and not my server or valve's software.  I just don't know what the cause is./
  • I want to add keyboard control to new main menu I added in 8.53.  It's a matter of polish.
  • Plasma FX and Sporemine FX both need scaling down and speeding up.  I'm getting pretty close with my tool to manage them, but it's also throwing up some new technical issues.


 60 
 on: October 02, 2016, 03:36:11 PM 
Started by ChromeAngel - Last post by ChromeAngel
Alpha 8.53 features new main menu, balance changes and tweaks to the spore mine launcher.

Oops!
Otakumon pointed out a problem with the 8.53 version prior to the scheduled test.  This small patch fixes that problem.  If you don't patch you'll probably be getting asserts any time you try play 8.53.

After installing version 8.53 extract the "B" pacth to your Steam/SteamApps/Sourcemods folder.





The ModDB mirrors unlock at 15:00 GMT, if it's busy or not working the installer can be downloaded from 40ksource.com.  Please try the ModDB first.

Install the Source SDK Base 2013 Multiplayer
  • Navigate to the "Tools" section on your Steam games "Library"
  • Install the "Source SDK Base 2013 Multiplayer"
  • Run the Source SDK Base 2013 Multiplayer at least once.
  • You can exit once the menu has finished loading.

Install the latest Exterminatus Alpha
  • If you already have a copy of the EX alpha, delete it.
  • Run the alpha installer and follow it's instructions.
  • Restart Steam.  You should now see both the Exterminatus Alpha listed in your library.

Features
  • New menu to include the Tutorial.  This is kind of temporary, needs your feedback.
  • Biovore can crouch to aim, this decreases the spread, but reduced the rate of fire.
  • New console variable ex_leap_mode (0 or 1).  The default (0) is to leap when Sprint AND Jump are pressed together.  Some players reported an issue with the default behaviour and their controllers, so option 1 allows them to Leap by pressing Sprint OR Jump.

Tweaks
  • Reverted the Meltagun sound.
  • Reverted the tyranid leap sound.

Balance
  • Decreased the cost of the Veteran class from 150 to 75 points.
  • Reduced the cost Warriors Venom Cannon wargear from 75 to 25 points.
  • Removed the damage ramping from Barbed Strangler.  Probably wont effect Dreadnaughts and Terminators at all now.


Pages: 1 ... 4 5 [6] 7 8 ... 10