[edit 16th September 2012]In order to participate in today's alpha test you need the Source SDK 2007,
Exterminatus Beta 6.25, the
6.25 to 6.32 patch, the
6.33 patch, the
6.34 patch, the
6.35 patch, the
6.36 patch, the
6.37 patch and the
6.38 patch. Please read the installation instructions bellow carefully.
[/edit]This week's alpha patch is a round up of all the weekly alpha's since the 6.25 beta release. This means all you need to play this latest version is Source SDK 2007, EX 6.25 beta and this patch. I'm releasing this round up now because there have been a lot of patches since the beta and I know a lot of folks have trouble keeping up, also the 6.3x series of alphas now has a set features that are sufficiently even to be balanced. Everything should now be working, it's just a matter of balance testing and tweaking that balance before this becomes the new Beta version.
Downloads (55,417 KB)
++ Please check further down the page for later alpha updates. ++
InstallationIf you already have a copy of the EX alpha, delete it. If you don't already have Beta 6.25 download and install it as normal. Copy the sourcemods/ex folder containing beta 6.25 and rename it to sourcemods/ex_alpha (so you can still play the beta version too). Extract the 6.32 patch to your sourcemods folder ( they should overwrite files in the ex_alpha folder ). Extract the ex_tarsis_ultra.rar to your SourceMods/ex_alpha/maps/ folder. Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
If you are running your own server exact ex_alpha_patch_6.325.zip to your SourceMods/ex_alpha/bin/ folder, replacing the server.dll already there.
If you have problems installing or running this patch visit the Steam Community Game Group, chat room on Steam. I'll be there to offer advice during testing times (please be patient, I will be in-game, participating in the test at the same time).

VS
Features- Apothecary - Marine Tier 2 Class with Narcathium, Chainsword and Boltpistol.
- Biovore - Tyranid Tier 2 Class with Spore Mine launcher and Talons.
- Wargear Menu - After class selection allows you to pick which wargear set to equip.
- Missile Launcher - Alternate weapon for Heavy marines, with Frag and Krak missiles.
- "Hero banners" - to identify EX developers and contributors playing on the marine team.
- New version of city conflict (v3) by Dark Marine, with added vents, extend vistas and Coldhesier's 40k plasma generators.
- New version of Lycantium with a new 5th objective.
- Plasma bolt projectile and impact particles by The VMan.
- Melta beam and impact particles by The VMan.
- Deathspitter impact particles by The VMan.
- Bolt weapons impact particles by The VMan.
- Missile impact particles by The VMan.
- Frag grenade explosion particles by The VMan.
- Spore Mine explosion particles by The VMan.
- Player blood particles by The VMan.
- Boltgun 3rd person muzzle flash particles by The VMan.
- Screamer Killer effects particles by The VMan.

Tweaks- Extended the class selection menu to handle 6 classes per team.
- Changed the way that frag grenades get thrown by the view model.
- Tweaked the some tyranid player animations to try and eliminate some console warnings.
Balance- Slightly buffed the boltgun and boltpistol rate of fire.
- Buffed the accuracy of the boltgun.
- Nerfed the Fex's resistance to melta from 20% to 15%.
- Nerfed Carnifex armour to make missiles more effective.
- Forced de-cloaking while USEing for Lictors, to reduce "ninja caps".
Bug Fixes- Fixed gaps in the stealer's view model.
- Altered the POV for the vet combo, so you wont see the sleeve tops in wide-screen mode.
Future PlansI'll be working on bug fixes, aesthetic improvements (particle effects) and balance tweaking from now until we're ready for a new beta release. In order to test the balance of the mod I need to at least
double the number of alpha testers that have been attending in recent weeks. I hope to see you all in-game.
[edit 19th August 2012]Alpha 6.33 OverviewThis week we've witnessed the rapid development of ex_tarsis_ultra by Nqss, polished some features and tweaked some factor to balance the recently added classes.
Downloads ( 75,841 KB )
InstallationInstall the 6.32 version of the alpha as detailed above. Extract the 6.33 patch to your sourcemods folder ( it should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
++ Please check further down the page for later alpha updates. ++
Features- New version of ex_tarsis_ultra by Nqss
- New version of ex_city_conflict by Dark Marine
Bug Fixes- Stormbolters showing spare ammo, it cannot use.
- Terminator lights flicking after running out of ammo.
- Melta weapon effects stay on after the weapon is dropped by a dead player.
Tweaks- Changed the reactor room door in ex_orbital.
- Revamped the forceshield in ex_spacehulk, using new pylon props.
- Narcathium now removes acid splatter.
- Narcathium can now be used as a melee weapon.
- Narcathium now heals all nearby marines when idle.
- Dead biovores now ragdoll.
- Added VMan's muzzle flash particle effect to the Stormbolter.
Balance- Buffed Narcathium range to 110 from 80.
- Buffed Narcathium primary to 50HP from 25.
- Buffed Narcathium secondary to 75HP from 50.
- Buffed Narcathium meds regeneration to 25 per second from 5.
- Buffed Powerfist range to 110 from 80.
- Buffed Sporemine maximum damage to 40 from 30.
[/edit][edit 26th August 2012]Alpha 6.34 OverviewThis week we have more bug fixes, polished features and balance tweaks.
Downloads ( 69,769 KB )
InstallationInstall the 6.33 version of the alpha as detailed above. Extract the 6.34 patch to your sourcemods folder ( it should overwrite files in the ex_alpha folder ). Delete the file sourcemods/ex_alpha/scripts/ex_weapon_fex_combo.ctx. Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
++ Please check further down the page for later alpha updates. ++
Features- New version of ex_tarsis_ultra by Nqss.
- Missile trail particle effects by The VMan.
Bug Fixes- Show 3rd person muzzle flash FX for Bolters and Stormbolters.
- Fixed the reactor room door in ex_orbital.
- Attempted to fix melta weapon effects staying on after the weapon is dropped by a dead player.
- Carnifex and Biovore class selection icons are both corrupted.
- Orient grenade effects upwards.
Tweaks- Added a deploy animation to the Terminator Combo view model.
- Added a deploy animation to the Warrior Combo view model.
- Tuned veteran combo animations.
- Switched plasma pistol bolt effect.
Balance- Buffed Spore mine damage to 50HP from 40HP.
- Buffed Powerfist range to 120 from 110.
- Buffed Carnifex armor VS Melta.
- Moved Carnifex to tier 3 from tier 2.
- Nerfed warp blast speed to 1800 from 2200.
- Moved Zoanthrope to tier 2 from tier 3.
- Buffed Apothecary health to 200HP from 110HP.
[/edit][edit 27th August 2012]Alpha 6.35 OverviewBank holiday special! Just bug fixes for 6.34
Downloads ( 7,224 KB )
InstallationInstall the 6.34 version of the alpha as detailed above. Extract the 6.35 patch to your sourcemods folder ( it should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
++ Please check further down the page for later alpha updates. ++
Bug Fixes- Plasma pistol combo is very slow to play it's "draw" animation.
- The Narcathium idle behaviour seems to be broken.
- The Narcathium becomes unavailable if it runs out of ammo.
- Mines not detonating from damage.
- Not everyone is seeing all the FX.
- Melta beam sometimes stays on when dropped. Only when dropped out of PVS?( test! ).
[/edit][edit 2nd September 2012]Alpha 6.36 OverviewMore balancing, tweaking and improving in the run up to a new Beta version.
Downloads ( 37,997 KB )
InstallationInstall the 6.35 version of the alpha as detailed above. Extract the 6.36 patch to your sourcemods folder ( it should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
++ Please check further down the page for later alpha updates. ++
Balance- Buff Plasma pistol damage to 45 per shot from 30.
- Buff Sporemine damage again.
- Nerfed the ROF of the Biovore talon attack.
Tweaks- New version of city conflict by Dark Marine, extending the vent system and using some new props.
- New version of taris ultra by Nqss, with improved terrain and lighting.
- New surgical sound for the Narcathium.
- All new tyranid warrior animations, hitboxes and ragdoll.
Bug Fixes- Plasma pistol is missing it's impact effect.
- Bolter now ejects shell casings again.
[/edit][edit 9th September 2012]Alpha 6.37 OverviewFixing up minor aesthetic bugs and more map improvements. I've also been working on some background
preparations for the next beta release, which will be version 7.0. We're mainly waiting for updates to the particles systems at this point.
Downloads ( 42,797 KB )
InstallationInstall the 6.36 version of the alpha as detailed above. Extract the 6.37 patch to your sourcemods folder ( it should overwrite files in the ex_alpha folder ). Delete sourcemods/ex_alpha/scripts/ex_weapon_fex_combo.ctx and ex_weapon_lictor_combo.ctx. Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
++ Please check further down the page for later alpha updates. ++
Bug Fixes- Medic chainsword not showing correct kill icon.
- Various projectiles (warp bolt, plasma bolt) not showing correct kill icon.
- Bolter intermittently ejecting two or more cases for per shot.
Tweaks- New crosshairs for the Lictor and Fex classes.
- Used Stahlhagel's chainsword in the plasma pistol combo view model.
- Graphical and performance improvements to ex_tarsis_ultra.
- Added tower access and spawn point protection to ex_city_conflict_v3.
- Updated the Manual with entries for the Apothecary and Biovore .
[/edit][edit 16th September 2012]Alpha 6.38 OverviewNot much activity thus week, just bug fixes and some tooling up for tweaking in future. We're mainly waiting for The Vman to finish his work on the particles systems before preparing a new Beta. Oh and we're playing Black Mesa
Downloads ( 3,909 KB )
InstallationInstall the 6.37 version of the alpha as detailed above. Extract the 6.38 patch to your sourcemods folder ( it should overwrite files in the ex_alpha folder ). Restart Steam. You should now see both the Exterminatus Beta 6.25 and Exterminatus Alpha listed in your library.
If you have problems installing or running this patch visit the Steam Community Game Group, chat room on Steam. I'll be there to offer advice during testing times (please be patient, I will be in-game, participating in the test at the same time).
Tweaks- Added console variables for tweaking the Zoanthrope's weapons outside the code (see ex_warpbolt_* and ex_warpblast_*).
- Tweaked the "eye position" of the objective model, this should prevent the "groin cam" view when an enemy is capping the objective you're looking out of.
Bug Fixes- The inferno pisotol combo weapon was showing kills with the chainsword.
- Plasma pistol combo appearing ash an un-textured boltpistol in 1st person view.
- Nqss was late connecting and experienced several crashed related to vphysics of player ragdolls.
- The server crashed at one point, beacuse of a dying servo skull.
- The melta beam staying on even after being dropped.
[/edit]